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Searched refs:MTXDegToRad (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.3/include/revolution/
Dmtx.h200 #define MTXDegToRad(a) ( (a) * 0.01745329252f ) macro
330 PSMTXRotRad( m, axis, MTXDegToRad(deg) )
332 PSMTXRotAxisRad( m, axis, MTXDegToRad(deg) )
346 C_MTXRotRad( m, axis, MTXDegToRad(deg) )
348 C_MTXRotAxisRad( m, axis, MTXDegToRad(deg) )
/RvlSDK-3.3/build/demos/gxdemo/src/PixelProc/
Dpix-sub.c253 DefaultBallPos[i].x = cosf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit()
254 DefaultBallPos[i].y = sinf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit()
/RvlSDK-3.3/build/libraries/mtx/src/
Dmtx44.c191 angle = MTXDegToRad( angle ); in C_MTXPerspective()
Dmtx.c2610 angle = MTXDegToRad( angle ); in C_MTXLightPerspective()