Searched refs:KPAD_BUTTON_PLUS (Results 1 – 9 of 9) sorted by relevance
49 #define KPAD_BUTTON_PLUS WPAD_BUTTON_PLUS macro
684 if ( !homeBtnSwitch && !banIconSwitch && sKpadToHBM[i].trig == KPAD_BUTTON_PLUS ) in main()
633 if ( kpad_status[i].trig == KPAD_BUTTON_PLUS && !banIconSwitch ) in main()
800 if ( !homeBtnSwitch && !banIconSwitch && sKpadToHBM[i].trig == KPAD_BUTTON_PLUS ) in main()
811 if ( !homeBtnSwitch && !banIconSwitch && sKpadToHBM[i].trig == KPAD_BUTTON_PLUS ) in main()
975 if ( !homeBtnSwitch && !banIconSwitch && sKpadToHBM[i].trig == KPAD_BUTTON_PLUS ) in main()
42 #define BTN_CALIBRATE ( KPAD_BUTTON_PLUS | KPAD_BUTTON_MINUS ) // Calibration operation
40 #define CMD_MOVE_CNT_INC ( (kpads[0][0].trig & KPAD_BUTTON_PLUS ) != 0 )
1953 … if ((nHbmVcmvState==E_InGame) && !sBanHbmIcon.bOnFlag && (kps->trig==KPAD_BUTTON_PLUS)) { in MyReadControllers()