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Searched refs:GameSaveDirPath (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.3/build/demos/nanddemo/src/
Dgamesave.c63 static char GameSaveDirPath[NAND_MAX_PATH] ATTRIBUTE_ALIGN(32); variable
136 rv = NANDReadDir(GameSaveDirPath, NULL, &NumFilesInDir); in ReadDir()
179 rv = NANDReadDir(GameSaveDirPath, GameSaveDirList, &NumFilesInDir); in ReadDir()
471 if (NANDGetCurrentDir(GameSaveDirPath) != NAND_RESULT_OK) in main()
609 DrawStatic( " %s\n\n", GameSaveDirPath); in ResetStaticText()