Searched refs:GDFlushCurrToMem (Results 1 – 10 of 10) sorted by relevance
113 GDFlushCurrToMem(); in CreateDLs()135 GDFlushCurrToMem(); in CreateDLs()157 GDFlushCurrToMem(); in CreateDLs()179 GDFlushCurrToMem(); in CreateDLs()201 GDFlushCurrToMem(); in CreateDLs()223 GDFlushCurrToMem(); in CreateDLs()
121 GDFlushCurrToMem(); in CreateEffectDL0()188 GDFlushCurrToMem(); in CreateEffectDL1()296 GDFlushCurrToMem(); in CreateEffectDL2()383 GDFlushCurrToMem(); in CreateEffectDL3()
87 GDFlushCurrToMem(); in CreateModelDL()212 GDFlushCurrToMem(); in CreateShader0DL()328 GDFlushCurrToMem(); in CreateShader1DL()461 GDFlushCurrToMem(); in CreateShader2DL()660 GDFlushCurrToMem(); in CreateShader3DL()
235 GDFlushCurrToMem(); // not strictly needed for PC-side, but not a bad idea in CreateDLs()411 GDFlushCurrToMem(); // not strictly needed for PC-side, but not a bad idea in CreateDLs()
423 GDFlushCurrToMem(); // not strictly needed for PC-side, but not a bad idea in CreateDLs()494 GDFlushCurrToMem(); // not strictly needed for PC-side, but not a bad idea in CreateDLs()
149 GDFlushCurrToMem(); in CreateModelDL()
265 GDFlushCurrToMem(); in PatchLightStatus()
594 GDFlushCurrToMem(); in PatchShaderDLTCScale()
59 void GDFlushCurrToMem() in GDFlushCurrToMem() function
91 void GDFlushCurrToMem();