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Searched refs:GDFlushCurrToMem (Results 1 – 10 of 10) sorted by relevance

/RvlSDK-3.3/build/demos/gddemo/src/
Dgd-matrix-create.c113 GDFlushCurrToMem(); in CreateDLs()
135 GDFlushCurrToMem(); in CreateDLs()
157 GDFlushCurrToMem(); in CreateDLs()
179 GDFlushCurrToMem(); in CreateDLs()
201 GDFlushCurrToMem(); in CreateDLs()
223 GDFlushCurrToMem(); in CreateDLs()
Dgd-indtex-create.c121 GDFlushCurrToMem(); in CreateEffectDL0()
188 GDFlushCurrToMem(); in CreateEffectDL1()
296 GDFlushCurrToMem(); in CreateEffectDL2()
383 GDFlushCurrToMem(); in CreateEffectDL3()
Dgd-tev-create.c87 GDFlushCurrToMem(); in CreateModelDL()
212 GDFlushCurrToMem(); in CreateShader0DL()
328 GDFlushCurrToMem(); in CreateShader1DL()
461 GDFlushCurrToMem(); in CreateShader2DL()
660 GDFlushCurrToMem(); in CreateShader3DL()
Dgd-texture-create.c235 GDFlushCurrToMem(); // not strictly needed for PC-side, but not a bad idea in CreateDLs()
411 GDFlushCurrToMem(); // not strictly needed for PC-side, but not a bad idea in CreateDLs()
Dgd-init-create.c423 GDFlushCurrToMem(); // not strictly needed for PC-side, but not a bad idea in CreateDLs()
494 GDFlushCurrToMem(); // not strictly needed for PC-side, but not a bad idea in CreateDLs()
Dgd-light-create.c149 GDFlushCurrToMem(); in CreateModelDL()
Dgd-light-gc.c265 GDFlushCurrToMem(); in PatchLightStatus()
Dgd-tev-gc.c594 GDFlushCurrToMem(); in PatchShaderDLTCScale()
/RvlSDK-3.3/build/libraries/gd/src/
DGDBase.c59 void GDFlushCurrToMem() in GDFlushCurrToMem() function
/RvlSDK-3.3/include/revolution/gd/
DGDBase.h91 void GDFlushCurrToMem();