Searched refs:ColorArray (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-3.3/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-zcopy.c | 89 #define REG_AMBIENT ColorArray[1] 90 #define LIGHT_COLOR ColorArray[2] 91 #define BG_COLOR ColorArray[3] 92 #define REG_MAT0 ColorArray[4] 93 #define REG_MAT1 ColorArray[5] 94 #define REG_MAT2 ColorArray[6] 95 #define REG_MAT3 ColorArray[7] 96 #define REG_MAT4 ColorArray[8] 98 static GXColor ColorArray[] ATTRIBUTE_ALIGN(32) = variable
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| D | frb-bound-box.c | 100 #define REG_AMBIENT ColorArray[NUM_CUBES] 101 #define LIGHT_COLOR ColorArray[NUM_CUBES+1] 102 #define BG_COLOR ColorArray[NUM_CUBES+2] 104 static GXColor ColorArray[NUM_CUBES+3] ATTRIBUTE_ALIGN(32) = variable 205 GXSetArray(GX_VA_CLR0, ColorArray, 4 * sizeof(u8)); in DrawInit() 346 GXSetChanMatColor(GX_COLOR0A0, ColorArray[i]); in DrawCubes()
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| D | frb-copy.c | 108 #define REG_AMBIENT ColorArray[NUM_CUBES] 109 #define LIGHT_COLOR ColorArray[NUM_CUBES+1] 110 #define BG_COLOR ColorArray[NUM_CUBES+2] 112 static GXColor ColorArray[NUM_CUBES+3] ATTRIBUTE_ALIGN(32) = variable 287 GXSetArray(GX_VA_CLR0, ColorArray, 4 * sizeof(u8)); in DrawInit() 628 GXSetChanMatColor(GX_COLOR0A0, ColorArray[i]); in DrawCubes()
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| /RvlSDK-3.3/build/demos/gxdemo/src/Tev/ |
| D | tev-one-op.c | 174 static GXColor ColorArray[] ATTRIBUTE_ALIGN(32) = variable 344 GXSetArray(GX_VA_CLR0, ColorArray, sizeof(GXColor)); in DrawInit() 353 GXSetCopyClear(ColorArray[COLOR_BG], MAX_Z); in DrawInit() 406 sc->tevState.regColor[i] = ColorArray[COLOR_REG+i]; in DrawInit() 412 sc->vtxColor[i] = ColorArray[COLOR_VTX+i]; in DrawInit() 448 ColorArray[COLOR_REG+i] = sc->tevState.regColor[i]; in DrawTick() 449 DuplicateAlpha(ColorArray[COLOR_REGA+i], sc->tevState.regColor[i]); in DrawTick() 453 ColorArray[COLOR_VTX+i] = sc->vtxColor[i]; in DrawTick() 454 DuplicateAlpha(ColorArray[COLOR_VTXA+i], sc->vtxColor[i]); in DrawTick() 566 DCStoreRange(&ColorArray[0], 16 * sizeof(GXColor)); in AnimTick()
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| /RvlSDK-3.3/build/demos/gddemo/src/ |
| D | gd-indtex-gc.c | 153 #define REG_AMBIENT ColorArray[NUM_GOBJS] 154 #define LIGHT_COLOR ColorArray[NUM_GOBJS+1] 155 #define BG_COLOR ColorArray[NUM_GOBJS+2] 157 static GXColor ColorArray[NUM_GOBJS+3] ATTRIBUTE_ALIGN(32) = variable 265 GXSetArray(GX_VA_CLR0, ColorArray, 4 * sizeof(u8)); in DrawInit() 442 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES+NUM_TORI]); in DrawModels() 452 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES]); in DrawModels() 462 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES+1]); in DrawModels() 472 GXSetChanMatColor(GX_COLOR0A0, ColorArray[NUM_CUBES+2]); in DrawModels() 488 GXSetChanMatColor(GX_COLOR0A0, ColorArray[i]); in DrawModels()
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