Searched refs:ClipLight (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.3/build/demos/gxdemo/src/TexGen/ |
| D | spheremap.c | 222 GXLightObj ClipLight; // to clip q in drawSphereMap() local 271 GXInitLightColor(&ClipLight, color); // pass angle attn through in drawSphereMap() 284 GXInitLightAttnA(&ClipLight, 0.0F, 2.0F, 0.0F); // saturate on any value.. in drawSphereMap() 285 GXInitLightAttnK(&ClipLight, 0.0F, 1.0F, 0.0F); // of Nz in drawSphereMap() 286 GXInitLightPos(&ClipLight, 0.0F, 0.0F,-1.0F); // direction for spec lit in drawSphereMap() 287 GXInitLightDir(&ClipLight, 0.0F, 0.0F,-1.0F); // half-angle for spec lit in drawSphereMap() 288 GXLoadLightObjImm(&ClipLight, GX_LIGHT0); in drawSphereMap()
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| D | parabolicmap.c | 252 GXLightObj ClipLight; // to clip q in drawParaboloidMap() local 306 GXInitLightColor(&ClipLight, color); in drawParaboloidMap() 319 GXInitLightAttnA(&ClipLight, 0.0F, 2.0F, 0.0F); // saturate on any value in drawParaboloidMap() 320 GXInitLightAttnK(&ClipLight, 0.0F, 1.0F, 0.0F); // of Nz in drawParaboloidMap() 321 GXInitLightPos(&ClipLight, 0.0F, 0.0F,-1.0F); // direction for spec lit in drawParaboloidMap() 322 GXInitLightDir(&ClipLight, 0.0F, 0.0F,-1.0F); // half-angle for spec lit in drawParaboloidMap() 323 GXLoadLightObjImm(&ClipLight, GX_LIGHT0); in drawParaboloidMap()
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