Searched refs:ButtonMap (Results 1 – 2 of 2) sorted by relevance
103 u32 ButtonMap [NUM_BUTTON_MAPS][2] = variable264 if (button & ButtonMap[i][0]) in main()266 PlaySample(&Samples[ButtonMap[i][1]]); in main()593 switch (ButtonMap[i][0]) in PrintIntro()629 OSReport("%s => %s\n", button, SampleFiles[ButtonMap[i][1]]); in PrintIntro()
110 u32 ButtonMap [NUM_BUTTON_MAPS][2] = variable438 if (info[chan].button & ButtonMap[i][0]) in main()440 PlaySample(chan, &Samples[ButtonMap[i][1]]); in main()567 if (info[chan].keepBtnMap & ButtonMap[i][0]) in SpeakerCallback()569 PlaySample(chan, &Samples[ButtonMap[i][1]]); in SpeakerCallback()1055 switch (ButtonMap[i][0]) in RenderOperation()1066 DEMOPrintf( 16, y+=HEIGHT, 0, "%s : %s", button, SampleFiles[ButtonMap[i][1]]); in RenderOperation()