Searched refs:BUMP_SCALE (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.3/build/demos/gddemo/include/ |
| D | gd-tev.h | 54 #define BUMP_SCALE 0x50 macro
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| /RvlSDK-3.3/build/demos/gddemo/src/ |
| D | gd-tev-create.c | 345 GXColor reg0Col = { 0xFF, 0xE0, 0xC0, BUMP_SCALE }; in CreateShader2DL() 481 GXColor reg0Col = { 0, 0, 0, BUMP_SCALE }; in CreateShader3DL()
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| /RvlSDK-3.3/build/demos/gxdemo/src/Tev/ |
| D | tev-complex.c | 36 #define BUMP_SCALE 0x50 macro 269 { 0, 0, 0, BUMP_SCALE }, // TEVREG0 preset value
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