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Searched refs:BUMP_SCALE (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.3/build/demos/gddemo/include/
Dgd-tev.h54 #define BUMP_SCALE 0x50 macro
/RvlSDK-3.3/build/demos/gddemo/src/
Dgd-tev-create.c345 GXColor reg0Col = { 0xFF, 0xE0, 0xC0, BUMP_SCALE }; in CreateShader2DL()
481 GXColor reg0Col = { 0, 0, 0, BUMP_SCALE }; in CreateShader3DL()
/RvlSDK-3.3/build/demos/gxdemo/src/Tev/
Dtev-complex.c36 #define BUMP_SCALE 0x50 macro
269 { 0, 0, 0, BUMP_SCALE }, // TEVREG0 preset value