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/RvlSDK-3.3/build/libraries/gd/src/
DGDLight.c285 #define BIG_NUMBER 1.0E+18F macro
291 px = -nx * BIG_NUMBER; in GDSetSpecularDirHA()
292 py = -ny * BIG_NUMBER; in GDSetSpecularDirHA()
293 pz = -nz * BIG_NUMBER; in GDSetSpecularDirHA()
337 px = -nx * BIG_NUMBER; in GDSetSpecularDir()
338 py = -ny * BIG_NUMBER; in GDSetSpecularDir()
339 pz = -nz * BIG_NUMBER; in GDSetSpecularDir()
350 #undef BIG_NUMBER