Searched refs:BIG_NUMBER (Results 1 – 1 of 1) sorted by relevance
285 #define BIG_NUMBER 1.0E+18F macro291 px = -nx * BIG_NUMBER; in GDSetSpecularDirHA()292 py = -ny * BIG_NUMBER; in GDSetSpecularDirHA()293 pz = -nz * BIG_NUMBER; in GDSetSpecularDirHA()337 px = -nx * BIG_NUMBER; in GDSetSpecularDir()338 py = -ny * BIG_NUMBER; in GDSetSpecularDir()339 pz = -nz * BIG_NUMBER; in GDSetSpecularDir()350 #undef BIG_NUMBER