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Searched refs:AX_PB_STATE_RUN (Results 1 – 23 of 23) sorted by relevance

/RvlSDK-3.3/build/demos/axdemo/src/
Daxstream.c467 AXSetVoiceState (streamL, AX_PB_STATE_RUN); in startStreamPcm16()
486 AXSetVoiceState (streamR, AX_PB_STATE_RUN); in startStreamPcm16()
575 AXSetVoiceState (streamL, AX_PB_STATE_RUN); in startStreamPcm8()
594 AXSetVoiceState (streamR, AX_PB_STATE_RUN); in startStreamPcm8()
723 AXSetVoiceState (streamL, AX_PB_STATE_RUN); in startStreamAdpcm()
770 AXSetVoiceState (streamR, AX_PB_STATE_RUN); in startStreamAdpcm()
Ddpl2demo.c174 AXSetVoiceState(voice, AX_PB_STATE_RUN); in play_sound()
Daxsimple.c360 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()
Daxstream2.c1142 AXSetVoiceState(strm->voiceL, AX_PB_STATE_RUN); in STRMStart()
1143 AXSetVoiceState(strm->voiceR, AX_PB_STATE_RUN); in STRMStart()
DexpdelayDpl2.c291 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Dexpdelay.c288 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Dexpchorus.c289 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Ddpl2reverb.c331 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpreverbStd.c288 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpreverbHiDpl2.c294 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpchorusDpl2.c288 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpreverbHi.c288 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Dcompressor.c577 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DexpreverbStdDpl2.c291 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
DfxbussendDpl2.c312 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Dfxbussend.c321 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
Daxfilter.c396 AXSetVoiceState(ax_v, AX_PB_STATE_RUN); // activate the voice! in play_sound()
Daxart3ddemo.c280 AXSetVoiceState(so->voice, AX_PB_STATE_RUN); in startSound()
/RvlSDK-3.3/build/demos/spdemo/src/
Dspdemo.c479 AXSetVoiceState(v->ax_voice, AX_PB_STATE_RUN); in play_sfx()
/RvlSDK-3.3/build/demos/wpaddemo/src/
Dwpad_spdemo.c619 AXSetVoiceState(v->voice, AX_PB_STATE_RUN); in PlaySfx()
Dwpad_axdemo.c791 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()
/RvlSDK-3.3/build/demos/thpdemo/src/THPPlayerStrmAX/
DTHPPlayer.c2142 AXSetVoiceState(StreamL, AX_PB_STATE_RUN); in StreamPlay()
2147 AXSetVoiceState(StreamR, AX_PB_STATE_RUN); in StreamPlay()
/RvlSDK-3.3/include/revolution/
Dax.h602 #define AX_PB_STATE_RUN 0x0001 macro