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Searched refs:AUDIO_SAMPLES_TOTAL (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.3/build/demos/pmicdemo/src/
Dpmic_graphic.c577 #define AUDIO_SAMPLES_TOTAL (AUDIO_SAMPLES_PER_FRAME * FRAMES_TO_DISPLAY) macro
635 space = AUDIO_SAMPLES_TOTAL - (s32) currPos; in procMic()
643 if (currPos == AUDIO_SAMPLES_TOTAL) in procMic()
720 GXBegin(GX_LINES, GX_VTXFMT0, AUDIO_SAMPLES_TOTAL); in DrawStuff()
721 for (i = 0; i < AUDIO_SAMPLES_TOTAL; i++) in DrawStuff()
725 sample = srcBuff[(i+currPos)%AUDIO_SAMPLES_TOTAL]; in DrawStuff()
729 GXPosition2s16((s16)(i*SCREEN_WIDTH/AUDIO_SAMPLES_TOTAL), in DrawStuff()