Searched refs:to (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.2.3/ |
| D | readme-RVL_SDK-3_2-patch3.txt | 22 This patch is a cumulative patch. It includes the content of all patches up to the present. 31 You must choose firmware according to its usage. 37 The versions of the firmware that correspond to each are shown below. 47 In addition, the ndrun_prechecker script is available to check that appropriate firmware is used at… 52 …ion of the aforementioned ndrun_prechecker function reference page describes how to configure this. 58 Be sure to read over the reference manual once for each settings script. 63 Programs created using this SDK are expected to run in the following version (or later) of the Wii … 110 Refer to RVL-QuickStartGuide.us.pdf, provided separately, for details on system requirements for th… 112 Three USB ports are required to connect to a PC. (Although two ports are specified in some manuals,… 124 … demos or other executable files, be absolutely certain to update the NDEV firmware according to t… [all …]
|
| /RvlSDK-3.2.3/build/buildtools/ |
| D | modulerules | 9 # not be disclosed to third parties or copied or duplicated in any form, 19 # CLIBSRCS - c sources to be included in library 20 # ASMLIBSRCS - assembly sources to be included in library 24 # CSRCS - all c sources to be built 25 # ASMSRCS - all assembly sources to be built 26 # Finally to show dependencies, each BINNAME should have its own rule at the 34 # FULLBIN_ROOT - a pointer to the binary directory of this module 80 # Paths relevant to this module - they are all based off of PROJ_ROOT 108 # Generate lists of objects to be built 137 # if we're building debug versions, need to change names of built libs/bins [all …]
|
| /RvlSDK-3.2.3/build/demos/gxdemo/src/TexGen/ |
| D | tg-shadow2.c | 349 GXTexObj to; in DrawTick() local 436 &to, in DrawTick() 444 GXInitTexObjLOD(&to, GX_NEAR, GX_NEAR, 0, 0, 0, 0, 0, GX_ANISO_1); in DrawTick() 445 GXLoadTexObj(&to, GX_TEXMAP0); in DrawTick()
|