Searched refs:ballZ (Results 1 – 1 of 1) sorted by relevance
105 f32 ballZ; member321 sc->anim.ballZ = 0.0F; in DrawInit()522 sc->anim.ballZ += sc->anim.ballVz; in AnimTick()524 if ( sc->anim.ballZ < 0.0F ) in AnimTick()600 MTXTrans(mt, anim->ballX, anim->ballX, anim->ballZ); in DrawModels()