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/RvlSDK-3.2.3/build/demos/gxdemo/src/TexGen/
Dtg-shadow2.c105 f32 ballZ; member
321 sc->anim.ballZ = 0.0F; in DrawInit()
522 sc->anim.ballZ += sc->anim.ballVz; in AnimTick()
524 if ( sc->anim.ballZ < 0.0F ) in AnimTick()
600 MTXTrans(mt, anim->ballX, anim->ballX, anim->ballZ); in DrawModels()