Searched refs:ballX (Results 1 – 1 of 1) sorted by relevance
104 f32 ballX; member320 sc->anim.ballX = 0.0F; in DrawInit()512 sc->anim.ballX += sc->anim.ballVx; in AnimTick()513 if ( sc->anim.ballX > 450.0F ) in AnimTick()517 if ( sc->anim.ballX < -450.0F ) in AnimTick()600 MTXTrans(mt, anim->ballX, anim->ballX, anim->ballZ); in DrawModels()