Searched refs:ballVz (Results 1 – 1 of 1) sorted by relevance
107 f32 ballVz; member323 sc->anim.ballVz = BALL_VZ_INI; in DrawInit()522 sc->anim.ballZ += sc->anim.ballVz; in AnimTick()523 sc->anim.ballVz -= 1.5F; // gravity in AnimTick()526 sc->anim.ballVz = BALL_VZ_INI; in AnimTick()