Searched refs:anim (Results 1 – 1 of 1) sorted by relevance
115 MyAnimCtrlObj anim; member130 static void DrawModels ( Mtx view, Mtx tgv, f32 adj, MyAnimCtrlObj* anim );319 sc->anim.octaRot = 0; in DrawInit()320 sc->anim.ballX = 0.0F; in DrawInit()321 sc->anim.ballZ = 0.0F; in DrawInit()322 sc->anim.ballVx = BALL_VX_INI; in DrawInit()323 sc->anim.ballVz = BALL_VZ_INI; in DrawInit()382 DrawModels(sc->light.cam.view, mtg, adjf, &sc->anim); in DrawTick()451 DrawModels(sc->cam.view, mtg, 1.0F, &sc->anim); in DrawTick()512 sc->anim.ballX += sc->anim.ballVx; in AnimTick()[all …]