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/RvlSDK-3.2.3/build/demos/gxdemo/src/TexGen/
Dtg-shadow2.c115 MyAnimCtrlObj anim; member
130 static void DrawModels ( Mtx view, Mtx tgv, f32 adj, MyAnimCtrlObj* anim );
319 sc->anim.octaRot = 0; in DrawInit()
320 sc->anim.ballX = 0.0F; in DrawInit()
321 sc->anim.ballZ = 0.0F; in DrawInit()
322 sc->anim.ballVx = BALL_VX_INI; in DrawInit()
323 sc->anim.ballVz = BALL_VZ_INI; in DrawInit()
382 DrawModels(sc->light.cam.view, mtg, adjf, &sc->anim); in DrawTick()
451 DrawModels(sc->cam.view, mtg, 1.0F, &sc->anim); in DrawTick()
512 sc->anim.ballX += sc->anim.ballVx; in AnimTick()
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