Searched refs:zoom (Results 1 – 2 of 2) sorted by relevance
49 s32 zoom; member195 sc->cam.zoom = 1000; in DrawInit()286 sc->cam.zoom -= DEMOPadGetStickY(0); in AnimTick()287 if ( sc->cam.zoom < 600 ) in AnimTick()288 sc->cam.zoom = 600; in AnimTick()289 if ( sc->cam.zoom > 1200 ) in AnimTick()290 sc->cam.zoom = 1200; in AnimTick()352 (f32)cam->zoom * cosf((f32)cam->theta * PI / 180.0F); in SetCamera()354 (f32)cam->zoom * 0.2F; in SetCamera()356 (f32)cam->zoom * sinf((f32)cam->theta * PI / 180.0F); in SetCamera()
181 f32 zoom; in myAnimeModel() local186 zoom = 0.0f; in myAnimeModel()195 if ( buttons & PAD_BUTTON_A ) zoom = 2.0f * MOVE_SCALE; in myAnimeModel()196 if ( buttons & PAD_BUTTON_B ) zoom = -2.0f * MOVE_SCALE; in myAnimeModel()201 c->position.y += zoom; in myAnimeModel()