Home
last modified time | relevance | path

Searched refs:voice (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-3.2.2/build/demos/axdemo/src/
Daxsimple.c160 AXVPB *voice; member
306 AXVPB *voice; in PlaySample() local
315 voice = AquireVoiceADPCM(sample->mramAddr); in PlaySample()
316 if (voice == NULL) in PlaySample()
321 Voices[voice->index].voice = voice; in PlaySample()
322 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()
346 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()
354 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()
363 if (Voices[i].voice->pb.state == AX_PB_STATE_STOP) in AudioFrameCallback()
375 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_STOP); in AudioFrameCallback()
[all …]
Ddpl2demo.c95 AXVPB *voice; variable
152 if (voice) in stop_voice()
155 MIXReleaseChannel(voice); in stop_voice()
156 AXFreeVoice(voice); in stop_voice()
157 voice = NULL; in stop_voice()
164 voice = AXAcquireVoice(15, ax_drop_voice_callback, 0); in play_sound()
166 if (voice) in play_sound()
170 SPPrepareSound(sound, voice, sound->sampleRate); in play_sound()
172 MIXInitChannel(voice, 0, 0, -960, -960, -960, panX, 127 - panY, 0); in play_sound()
174 AXSetVoiceState(voice, AX_PB_STATE_RUN); in play_sound()
[all …]
Daxart3ddemo.c103 AXVPB *voice; member
218 so->voice = NULL; in voiceDrop()
240 so->voice = AXAcquireVoice(15, &voiceDrop, (u32)so); in startSound()
242 if (so->voice) in startSound()
250 SPPrepareSound(so->sound, so->voice, 0); in startSound()
253 AXARTInitSound (&so->axartSound, so->voice, so->sound->sampleRate); in startSound()
280 AXSetVoiceState(so->voice, AX_PB_STATE_RUN); in startSound()
285 AXFreeVoice(so->voice); in startSound()
330 if (so->voice) in killSound()
336 AXFreeVoice(so->voice); in killSound()
[all …]
/RvlSDK-3.2.2/build/demos/wpaddemo/src/
Dwpad_spdemo.c93 AXVPB *voice; member
481 if (vInfo[i].voice) in AudioFrameCallback()
483 if ( AX_PB_STATE_STOP == ((vInfo[i].voice)->pb.state)) in AudioFrameCallback()
485 MIXReleaseChannel(vInfo[i].voice); in AudioFrameCallback()
486 AXFreeVoice(vInfo[i].voice); in AudioFrameCallback()
487 vInfo[i].voice = NULL; in AudioFrameCallback()
571 vInfo[i].voice = NULL; in InitVoice()
593 v->voice = AXAcquireVoice(15, DropVoiceCallback, 0); in PlaySfx()
594 if (v->voice) in PlaySfx()
599 SPPrepareSound(v->entry, v->voice, (v->entry)->sampleRate); in PlaySfx()
[all …]
Dwpad_axdemo.c189 AXVPB *voice; member
740 AXVPB *voice; in PlaySample() local
749 voice = AquireVoiceADPCM(chan, sample->mramAddr); in PlaySample()
750 if (voice == NULL) in PlaySample()
755 Voices[voice->index].voice = voice; in PlaySample()
756 Voices[voice->index].state = VOICE_STATE_START; in PlaySample()
780 if (Voices[i].voice == NULL) continue; in AudioFrameCallback()
788 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_RUN); in AudioFrameCallback()
797 if (Voices[i].voice->pb.state == AX_PB_STATE_STOP) in AudioFrameCallback()
809 AXSetVoiceState(Voices[i].voice, AX_PB_STATE_STOP); in AudioFrameCallback()
[all …]
/RvlSDK-3.2.2/include/revolution/
Dsyn.h117 void *voice[16][128]; // storage for voices index references member
Daxart.h500 void AXARTInitSound (AXART_SOUND *sound, AXVPB *voice, u32 sampleRate);