Searched refs:vUp (Results 1 – 3 of 3) sorted by relevance
869 Vec vUp; in G2DSetCamera() local877 vUp.x = po->rOriX; in G2DSetCamera()878 vUp.y = po->rOriY; in G2DSetCamera()879 vUp.z = 0.0F; in G2DSetCamera()884 vPos.x = po->rPosX - (vUp.x * rY) - (vUp.y * rX); in G2DSetCamera()885 vPos.y = po->rPosY + (vUp.x * rX) - (vUp.y * rY); in G2DSetCamera()892 MTXLookAt(mView, &vPos, &vUp, &vAt); in G2DSetCamera()
2434 Vec vLook,vRight,vUp; in C_MTXLookAt() local2457 VECCrossProduct( &vLook, &vRight, &vUp ); in C_MTXLookAt()2467 m[1][0] = vUp.x; in C_MTXLookAt()2468 m[1][1] = vUp.y; in C_MTXLookAt()2469 m[1][2] = vUp.z; in C_MTXLookAt()2470 m[1][3] = -( camPos->x * vUp.x + camPos->y * vUp.y + camPos->z * vUp.z ); in C_MTXLookAt()
91 Vec vUp; member337 cam.vUp = up; in CameraInit()