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Searched refs:vUp (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/libraries/G2D/src/
DG2D.c869 Vec vUp; in G2DSetCamera() local
877 vUp.x = po->rOriX; in G2DSetCamera()
878 vUp.y = po->rOriY; in G2DSetCamera()
879 vUp.z = 0.0F; in G2DSetCamera()
884 vPos.x = po->rPosX - (vUp.x * rY) - (vUp.y * rX); in G2DSetCamera()
885 vPos.y = po->rPosY + (vUp.x * rX) - (vUp.y * rY); in G2DSetCamera()
892 MTXLookAt(mView, &vPos, &vUp, &vAt); in G2DSetCamera()
/RvlSDK-3.2.2/build/libraries/mtx/src/
Dmtx.c2434 Vec vLook,vRight,vUp; in C_MTXLookAt() local
2457 VECCrossProduct( &vLook, &vRight, &vUp ); in C_MTXLookAt()
2467 m[1][0] = vUp.x; in C_MTXLookAt()
2468 m[1][1] = vUp.y; in C_MTXLookAt()
2469 m[1][2] = vUp.z; in C_MTXLookAt()
2470 m[1][3] = -( camPos->x * vUp.x + camPos->y * vUp.y + camPos->z * vUp.z ); in C_MTXLookAt()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Geometry/
Dgeo-particle.c91 Vec vUp; member
337 cam.vUp = up; in CameraInit()