| /RvlSDK-3.2.2/build/demos/paddemo/src/ |
| D | cont.c | 174 contAll->button = contAll->down = contAll->up = contAll->repeat = 0; in ReadCont() 217 cont->up = PADButtonUp(cont->buttonLast, cont->button); in ReadCont() 244 contAll->up |= cont->up; in ReadCont()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/ |
| D | smp-texexample.c | 148 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local 152 MTXLookAt(v, &camPt, &up, &at); in CameraInit()
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| D | smp-octa.c | 140 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local 151 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-light.c | 152 Vec up = { 0.0F, 0.0F, 1.0F }; in CameraInit() local 163 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-onetri_dl.c | 148 Vec up = {0.20F, 0.97F, 0.0F}; in CameraInit() local 159 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-onetri.c | 122 Vec up = {0.20F, 0.97F, 0.0F}; in CameraInit() local 133 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-dbs.c | 144 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local 155 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-fld-int.c | 164 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local 184 MTXLookAt(ms->v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-fld-int-aa.c | 117 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local 128 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Management/ |
| D | mgt-single-buf.c | 172 Vec up = {0.0F, 0.0F, 1.0F}; in CameraInit() local 183 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | mgt-fifo-brkpt.c | 200 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local 204 MTXLookAt(v, &camPt, &up, &at); in CameraInit()
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| D | mgt-fifo-dual.c | 258 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local 266 MTXLookAt( v, &camPt, &up, &at ); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/include/ |
| D | cmn-model.h | 30 Vec up; member
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| /RvlSDK-3.2.2/build/demos/gddemo/src/ |
| D | gd-init-gc.c | 181 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local 188 MTXLookAt(v, &camPt, &up, &origin); in CameraInit()
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| D | gd-matrix-gc.c | 211 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local 218 MTXLookAt(v, &camPt, &up, &origin); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/paddemo/include/ |
| D | cont.h | 58 u16 up; // Or-ed PAD_BUTTON_* bits member
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| /RvlSDK-3.2.2/build/libraries/gd/ |
| D | makefile | 51 @echo ===========Clean up host library===========
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/ |
| D | tex-layer.c | 128 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local 135 MTXLookAt(v, &camPt, &up, &origin); in CameraInit()
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| D | tex-wrap.c | 37 Vec up; member 342 &cam->cfg.up, in SetCamera()
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| /RvlSDK-3.2.2/build/demos/reldemo/src/ |
| D | a.cpp | 128 const Vec up = {0.0f, 1.0f, 0.0f}; in MainA() local
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| /RvlSDK-3.2.2/build/buildtools/ |
| D | eppccleandepend.sed | 1 # this file will clean up ONE makefile dependency rule in a file. It must
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Performance/ |
| D | perf-sync.c | 130 Vec up = {0.0F, 1.0F, 0.0F}; in CameraInit() local 141 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/videmo/src/ |
| D | smp-onetri_Progressive.c | 170 Vec up = {0.20F, 0.97F, 0.0F}; in CameraInit() local 181 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/ |
| D | tf-clip-bug.c | 192 Vec up = {0.0F, 1.0F, 0.0F}; // camera up vector in main() local 347 MTXLookAt(cm, &vTmp, &up, &at); in main()
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| /RvlSDK-3.2.2/build/demos/hio2demo/vc++/simple/ |
| D | ReadMe.txt | 6 This file includes an overview of all files that make up the application.
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