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/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-ztex.c75 MySpriteObj tree[NUM_TREES]; member
232 sc->tree[i] = DefaultTreeSprite; in DrawInit()
235 sc->tree[i].xpos = DefaultTreePos[i][0]; in DrawInit()
236 sc->tree[i].ypos = DefaultTreePos[i][1]; in DrawInit()
237 sc->tree[i].zpos = DefaultTreePos[i][2]; in DrawInit()
277 Draw3DSprite(&sc->tree[i], sc->zmode); in DrawTick()
308 sp = &sc->tree[sc->cur]; in AnimTick()
/RvlSDK-3.2.2/build/libraries/cx/src/
DCXStreamingUncompression.c84 context->treep = &context->tree[ 0 ]; in CXInitUncompContextHuffman()
506 context->treep = &context->tree[ 1 ]; in CXReadUncompHuffman()
507 if ( ! CXiVerifyHuffmanTable_( &context->tree[ 0 ], context->bitSize ) ) in CXReadUncompHuffman()
547 context->treep = &context->tree[ 1 ]; in CXReadUncompHuffman()
/RvlSDK-3.2.2/include/revolution/cx/
DCXStreamingUncompression.h119 …u8 tree[0x200]; // Huffman encoding table: 512B (32B is enough … member
/RvlSDK-3.2.2/build/buildtools/
Dcommondefs426 # By default, the only user path points to the local include tree.
Dmodulerules43 # first, figure out which directory tree we are in, and set PROJ_ROOT