Searched refs:tempMtx (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/ |
| D | ind-bump-st.c | 186 Mtx tempMtx; in setupMatrices() local 191 MTXRotDeg(tempMtx, 'y', -LIT_Y_ANGLE); in setupMatrices() 192 MTXConcat(lightMtx, tempMtx, lightMtx); in setupMatrices() 193 MTXRotDeg(tempMtx, 'x', -LIT_X_ANGLE); in setupMatrices() 194 MTXConcat(lightMtx, tempMtx, lightMtx); in setupMatrices() 230 Mtx normalTexMtx, binormalTexMtx, textureMtx, tempMtx; in updateMatrices() local 236 if (!MTXInverse(vertexMtx, tempMtx)) {ASSERTMSG(0,"Singular matrix!\n");} in updateMatrices() 237 MTXTranspose(tempMtx, normalMtx); in updateMatrices() 241 MTXTrans(tempMtx, 0.5f, 0.5f, 0.0f); in updateMatrices() 242 MTXConcat(tempMtx, normalMtx, normalTexMtx); in updateMatrices() [all …]
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| D | ind-bump-xyz.c | 245 Mtx tempMtx; in setupMatrices() local 250 MTXRotDeg(tempMtx, 'y', -(LIT_Y_ANGLE)); in setupMatrices() 251 MTXConcat(lightMtx, tempMtx, lightMtx); in setupMatrices() 252 MTXRotDeg(tempMtx, 'x', -(LIT_X_ANGLE)); in setupMatrices() 253 MTXConcat(lightMtx, tempMtx, lightMtx); in setupMatrices() 295 Mtx normalTexMtx, textureMtx, tempMtx; in updateMatrices() local 302 if (!MTXInverse(vertexMtx, tempMtx)) {ASSERTMSG(0,"Singular matrix!\n");} in updateMatrices() 303 MTXTranspose(tempMtx, normalMtx); in updateMatrices() 308 MTXScale(tempMtx, NRM_SCALE/2, -NRM_SCALE/2, NRM_SCALE/2); in updateMatrices() 309 MTXConcat(tempMtx, normalMtx, normalTexMtx); in updateMatrices() [all …]
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| D | ind-pseudo-3d.c | 264 Mtx textureMtx, tempMtx; in updateMatrices() local 270 if (!MTXInverse(vertexMtx, tempMtx)) in updateMatrices() 272 MTXTranspose(tempMtx, normalMtx); in updateMatrices() 470 Mtx myobjMtx, tempMtx; in updateScene() local 473 MTXRotDeg(tempMtx, 'x', -r2); in updateScene() 474 MTXConcat(tempMtx, objectMtx, objectMtx); in updateScene() 475 MTXRotDeg(tempMtx, 'z', r1); in updateScene() 476 MTXConcat(tempMtx, objectMtx, objectMtx); in updateScene() 477 MTXTrans(tempMtx, x, y, z); in updateScene() 478 MTXConcat(tempMtx, objectMtx, myobjMtx); in updateScene() [all …]
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