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/RvlSDK-3.2.2/build/libraries/mem/src/
Dmem_list.c155 MEMInsertListObject( MEMList* list, void* target, void* object ) in MEMInsertListObject() argument
160 if (target == NULL) in MEMInsertListObject()
165 else if (target == list->headObject) in MEMInsertListObject()
173 void* prevObj = OBJ_TO_LINK(list, target)->prevObject; in MEMInsertListObject()
177 link->nextObject = target; in MEMInsertListObject()
179 OBJ_TO_LINK(list, target)->prevObject = object; in MEMInsertListObject()
Dmem_expHeap.c455 MEMiExpHeapMBlockHead* target, in InsertMBlock_() argument
462 target->pMBHeadPrev = prev; in InsertMBlock_()
466 prev->pMBHeadNext = target; in InsertMBlock_()
471 list->head = target; in InsertMBlock_()
475 target->pMBHeadNext = next; in InsertMBlock_()
478 next->pMBHeadPrev = target; in InsertMBlock_()
482 list->tail = target; in InsertMBlock_()
485 return target; in InsertMBlock_()
/RvlSDK-3.2.2/include/revolution/
Daxart.h237 s32 target; member
300 s32 target; member
312 s32 target; member
324 s32 target; member
336 s32 target; member
/RvlSDK-3.2.2/build/demos/gxdemo/include/
Dcmn-model.h29 Point3d target; member
/RvlSDK-3.2.2/include/revolution/mem/
Dlist.h97 void* target,
/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-wrap.c38 Vec target; member
343 &cam->cfg.target ); in SetCamera()
Dtex-tc-alloc.c43 Vec target; member
434 sc->cam.cfg.target.y = (f32)(- sc->ypos); in AnimTick()
484 &cam->cfg.target ); in SetCamera()
Dtex-mix-mode.c38 Vec target; member
552 &cam->cfg.target ); in SetCamera()
Dtex-fmt-cube.c51 Vec target; member
470 &cam->cfg.target ); in SetCamera()
Dtex-filter.c43 Vec target; member
453 &cam->cfg.target ); in SetCamera()
Dtex-preload.c40 Vec target; member
529 &cam->cfg.target ); in SetCamera()
Dtex-lod.c41 Vec target; member
513 &cam->cfg.target ); in SetCamera()
Dtex-fmt-tpl.c44 Vec target; member
625 &cam->cfg.target ); in SetCamera()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-dist-atn.c36 Vec target; member
362 &cam->cfg.target ); in SetCamera()
Dlit-unclamp.c41 Vec target; member
431 &cam->cfg.target ); in SetCamera()
Dlit-cartoon.c42 Vec target; member
461 &cam->cfg.target ); in SetCamera()
Dlit-specular.c43 Vec target; member
497 &cam->cfg.target ); in SetCamera()
Dlit-texture.c42 Vec target; member
506 &cam->cfg.target ); in SetCamera()
Dlit-atn-func.c37 Vec target; member
494 &cam->cfg.target ); in SetCamera()
Dlit-prelit.c45 Vec target; member
415 &cam->cfg.target ); in SetCamera()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-reflect.c34 Point3d target; member
202 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in myAnimeModel()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-bound-box.c46 Vec target; member
416 &cam->cfg.target ); in SetCamera()
Dfrb-zcopy.c44 Vec target; member
555 &cam->cfg.target ); in SetCamera()
/RvlSDK-3.2.2/build/demos/cxdemo/src/
Dcx_uncompress.c29 Vec target; member
193 &cam->cfg.target ); in SetCamera()
/RvlSDK-3.2.2/build/demos/cntdemo/src/
Dstrapcntdemo.c47 Vec target; member
593 &cam->cfg.target ); in SetCamera()

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