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Searched refs:stickDirs (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-a-comp.c309 u16 buttons, stickDirs; in SceneControl() local
312 stickDirs = DEMOPadGetDirsNew(0); in SceneControl()
336 if ( stickDirs & DEMO_STICK_LEFT ) in SceneControl()
351 if ( stickDirs & DEMO_STICK_RIGHT ) in SceneControl()
387 if ( stickDirs & DEMO_STICK_UP ) in SceneControl()
391 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()
402 if ( stickDirs & DEMO_STICK_UP ) in SceneControl()
406 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()
418 if ( stickDirs & DEMO_STICK_UP ) in SceneControl()
422 if ( stickDirs & DEMO_STICK_DOWN ) in SceneControl()
[all …]
Dpix-z-comp.c275 u16 button, stickDirs; in SceneControl() local
280 stickDirs = DEMOPadGetDirsNew(0); in SceneControl()
320 if ( stickDirs & DEMO_STICK_LEFT ) in SceneControl()
324 if ( stickDirs & DEMO_STICK_RIGHT ) in SceneControl()
339 if ( stickDirs & DEMO_STICK_LEFT ) cursor &= ~2; // left in SceneControl()
340 if ( stickDirs & DEMO_STICK_RIGHT ) cursor |= 2; // right in SceneControl()
341 if ( stickDirs & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl()
342 if ( stickDirs & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-outline.c424 u16 stickDirs; in myAnimeModel() local
428 stickDirs = DEMOPadGetDirs(0); in myAnimeModel()
431 stickDirs = DEMOPadGetDirs(0); in myAnimeModel()
432 if ( stickDirs & DEMO_STICK_UP ) in myAnimeModel()
434 if ( stickDirs & DEMO_STICK_DOWN ) in myAnimeModel()
436 if ( stickDirs & DEMO_STICK_LEFT ) in myAnimeModel()
438 if ( stickDirs & DEMO_STICK_RIGHT ) in myAnimeModel()
440 if ( stickDirs & DEMO_SUBSTICK_LEFT ) in myAnimeModel()
442 if ( stickDirs & DEMO_SUBSTICK_RIGHT ) in myAnimeModel()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-reflect.c183 u16 buttons, stickDirs; in myAnimeModel() local
188 stickDirs = DEMOPadGetDirs(0); in myAnimeModel()
191 if ( stickDirs & DEMO_STICK_UP ) axis.x -= 1.0f; in myAnimeModel()
192 if ( stickDirs & DEMO_STICK_DOWN ) axis.x += 1.0f; in myAnimeModel()
193 if ( stickDirs & DEMO_STICK_LEFT ) axis.y -= 1.0f; in myAnimeModel()
194 if ( stickDirs & DEMO_STICK_RIGHT ) axis.y += 1.0f; in myAnimeModel()