Searched refs:sphereDL (Results 1 – 1 of 1) sorted by relevance
60 u8* sphereDL; variable253 sphereDL = MEMAllocFromAllocator(&DemoAllocator1, sphereSize); in DrawInit()254 ASSERTMSG(sphereDL != NULL, "error allocating sphereDL"); in DrawInit()255 memcpy( (void *) sphereDL, (void *) tmpDL, sphereSize); in DrawInit()256 DCFlushRange( (void *) sphereDL, sphereSize); in DrawInit()446 GXCallDisplayList(sphereDL, sphereSize); in DrawTick()