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Searched refs:sfactor (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-blend.c30 GXBlendFactor sfactor; member
200 GXSetBlendMode( b->type, b->sfactor, b->dfactor, b->logic ); in SceneDraw()
225 if ( GX_BL_ONE == b->sfactor ) in SceneDrawInfo()
230 if ( GX_BL_SRCALPHA == b->sfactor && in SceneDrawInfo()
232 if ( GX_BL_DSTCLR == b->sfactor && in SceneDrawInfo()
239 factorName[b->sfactor-GX_BL_ZERO], in SceneDrawInfo()
301 if ( b->sfactor == GX_BL_INVSRCCLR+1 ) b->sfactor -= 3; in SceneControl()
302 else if ( b->sfactor > GX_BL_ZERO ) b->sfactor --; in SceneControl()
315 if ( b->sfactor == GX_BL_SRCCLR-1 ) b->sfactor += 3; in SceneControl()
316 else if ( b->sfactor < GX_BL_INVDSTALPHA ) b->sfactor ++; in SceneControl()
Dpix-logic.c29 GXBlendFactor sfactor; member
220 GXSetBlendMode( b->type, b->sfactor, b->dfactor, b->logic ); in SceneDraw()
222 GXSetBlendMode( b->type, b->sfactor, b->dfactor, GX_LO_CLEAR ); in SceneDraw()
/RvlSDK-3.2.2/include/revolution/gd/
DGDPixel.h181 …_enable, logicop_enable, dither_enable, color_mask, alpha_mask, dfactor, sfactor, blendop, logicop… argument
188 (((unsigned long)(sfactor)) << PE_CMODE0_SFACTOR_SHIFT) | \