| /RvlSDK-3.2.2/build/tools/sndconv/src/ |
| D | output.c | 56 u32 sampleRate, in soundOutputAddEntry() argument 81 sndconvdata->sampleRate = sampleRate; in soundOutputAddEntry() 91 sndconvdata->sampleRate = sampleRate; in soundOutputAddEntry() 120 sndconvdata->sampleRate = sampleRate; in soundOutputAddEntry() 130 sndconvdata->sampleRate = sampleRate; in soundOutputAddEntry() 158 sndconvdata->sampleRate = sampleRate; in soundOutputAddEntry() 168 sndconvdata->sampleRate = sampleRate; in soundOutputAddEntry() 211 sndconvdata->sampleRate = reverse_endian_32(sndconvdata->sampleRate); in soundOutputWriteTable()
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| D | soundconv.h | 37 u32 sampleRate; member 97 u32 sampleRate; member 156 u32 sampleRate,
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| D | sound.c | 442 soundSampleRate = soundinfo.sampleRate; in soundPrintSound()
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| /RvlSDK-3.2.2/include/revolution/ |
| D | sp.h | 40 u32 sampleRate; member 70 void SPPrepareSound(SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate);
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| D | wt.h | 95 u16 sampleRate; // Hz member
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| D | axart.h | 486 f32 sampleRate; // normal sample rate member 500 void AXARTInitSound (AXART_SOUND *sound, AXVPB *voice, u32 sampleRate);
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| /RvlSDK-3.2.2/build/tools/soundfile/src/ |
| D | soundfile.c | 54 soundinfo->sampleRate = aiffGetSampleRate(&aiffinfo); in getAiffInfo() 105 soundinfo->sampleRate = wavGetSampleRate(&wavechunk); in getWaveInfo() 264 info->sampleRate in writeWaveFile() 297 info->sampleRate in writeAiffFile()
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| D | aifffile.c | 49 int sampleRate in aiffCreateHeader() argument 70 aiffinfo->comm.samplesPerSec[2] = (u8)(0x7F & sampleRate >> 24); in aiffCreateHeader() 71 aiffinfo->comm.samplesPerSec[3] = (u8)(0xFF & sampleRate >> 16); in aiffCreateHeader() 72 aiffinfo->comm.samplesPerSec[4] = (u8)(0xFF & sampleRate >> 8); in aiffCreateHeader() 73 aiffinfo->comm.samplesPerSec[5] = (u8)(0xFF & sampleRate); in aiffCreateHeader()
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| D | soundfile.h | 47 int sampleRate; // Sample rate in Hz member
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| D | aifffile.h | 113 int sampleRate
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| /RvlSDK-3.2.2/build/tools/dspadpcm/src/ |
| D | dspadpcm.h | 32 u32 sampleRate; member
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| D | main.c | 591 dspadpcmheader.sample_rate = reverse_endian_32(soundinfo->sampleRate); in encode_soundfile() 751 u32 samples, sampleRate; in decode_input_file() local 761 sampleRate = reverse_endian_32(dspadpcmheader.sample_rate); in decode_input_file() 811 soundinfo.sampleRate = sampleRate; in decode_input_file()
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| /RvlSDK-3.2.2/build/tools/dls1wt/src/ |
| D | wt.h | 102 u16 sampleRate; // Hz member
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| /RvlSDK-3.2.2/build/libraries/sp/src/ |
| D | sp.c | 146 void SPPrepareSound(SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate) in SPPrepareSound() argument 155 srcBits = (u32)(0x00010000 * ((f32)sampleRate / AX_IN_SAMPLES_PER_SEC)); in SPPrepareSound()
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| /RvlSDK-3.2.2/build/demos/axdemo/src/ |
| D | dpl2demo.c | 170 SPPrepareSound(sound, voice, sound->sampleRate); in play_sound()
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| D | axart3ddemo.c | 253 AXARTInitSound (&so->axartSound, so->voice, so->sound->sampleRate); in startSound() 1030 …EMOPrintf( textX, textY, 0, "helicopter.sound.sampleRate: %dHz", helicopter.sound->sampleRate); in DrawUI()
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| D | expdelayDpl2.c | 287 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
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| D | expdelay.c | 284 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
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| D | dpl2reverb.c | 328 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
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| D | expreverbHiDpl2.c | 290 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
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| D | expchorusDpl2.c | 284 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
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| D | expreverbStdDpl2.c | 287 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
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| D | expreverbHi.c | 284 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
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| /RvlSDK-3.2.2/build/demos/spdemo/src/ |
| D | spdemo.c | 476 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
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| /RvlSDK-3.2.2/build/demos/wpaddemo/src/ |
| D | wpad_spdemo.c | 599 SPPrepareSound(v->entry, v->voice, (v->entry)->sampleRate); in PlaySfx()
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