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Searched refs:range (Results 1 – 6 of 6) sorted by relevance

/RvlSDK-3.2.2/build/libraries/cx/src/
DCXUncompression.c595 u32 range; member
629 state->range = RC_MAX_RANGE; in RCInitState_()
722 RCSearch_( RCCompressionInfo* info, u32 code, u32 range, u32 low ) in RCSearch_() argument
727 u32 temp = range / info->total; in RCSearch_()
773 u16 val = RCSearch_( info, state->code, state->range, state->low ); in RCGetData_()
778 tmp = state->range / info->total; in RCGetData_()
780 state->range = info->freq[ val ] * tmp; in RCGetData_()
786 while ( state->range < MIN_RANGE ) in RCGetData_()
790 state->range <<= 8; in RCGetData_()
DCXStreamingUncompression.c984 u32 range; member
1034 state->range = context->range; in LRCIntro_()
1064 context->range = state->range; in LRCFin_()
1083 state->range = RC_MAX_RANGE; in RCInitState_()
1176 RCSearch_( RCCompressionInfo* info, u32 code, u32 range, u32 low ) in RCSearch_() argument
1181 u32 temp = range / info->total; in RCSearch_()
1228 u16 val = RCSearch_( info, state->code, state->range, state->low ); in RCGetData_()
1233 tmp = state->range / info->total; in RCGetData_()
1235 state->range = info->freq[ val ] * tmp; in RCGetData_()
1241 while ( state->range < MIN_RANGE ) in RCGetData_()
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DCXSecureUncompression.c1027 u32 range; member
1062 state->range = RC_MAX_RANGE; in RCInitState_()
1156 RCSearch_( RCCompressionInfo* info, u32 code, u32 range, u32 low ) in RCSearch_() argument
1161 u32 temp = range / info->total; in RCSearch_()
1208 u16 val = RCSearch_( info, state->code, state->range, state->low ); in RCGetData_()
1213 tmp = state->range / info->total; in RCGetData_()
1215 state->range = info->freq[ val ] * tmp; in RCGetData_()
1221 while ( state->range < MIN_RANGE ) in RCGetData_()
1225 state->range <<= 8; in RCGetData_()
/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-fog.c313 static s32 range = 0; in SceneControl() local
432 if ( cursor < 2 ) range = 0; // shift right in SceneControl()
437 if ( cursor >= 2 ) range = 2; // shift left in SceneControl()
446 myScene[i].fog = &myFog[i+range-1]; in SceneControl()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-shadow3.c977 f32 n, f, range, tscale; in GetTexProjMtx() local
982 range = f - n; in GetTexProjMtx()
1009 MTXRowCol(dp, 0, 2) = f / range; in GetTexProjMtx()
1010 MTXRowCol(dp, 0, 3) = f * n / range; in GetTexProjMtx()
1033 MTXRowCol(dp, 0, 2) = - 1.0F / range; in GetTexProjMtx()
1034 MTXRowCol(dp, 0, 3) = - n / range; in GetTexProjMtx()
/RvlSDK-3.2.2/include/revolution/cx/
DCXStreamingUncompression.h156 u32 range; // Range state of a range coder: 4B member