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Searched refs:rRadius (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c99 static void UpdatePosition( f32 rRadius );
100 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius );
412 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius ) in HandleCollisions() argument
447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
449 if (rFx < rRadius) in HandleCollisions()
452 Collide( nMx + nIncX, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
454 if (rFy < rRadius) in HandleCollisions()
461 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
464 Collide( nMx + nIncX, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
467 else if (rFy < rRadius) in HandleCollisions()
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