Searched refs:rRadius (Results 1 – 1 of 1) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/ |
| D | G2D-testPhy.c | 99 static void UpdatePosition( f32 rRadius ); 100 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius ); 412 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius ) in HandleCollisions() argument 447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 449 if (rFx < rRadius) in HandleCollisions() 452 Collide( nMx + nIncX, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 454 if (rFy < rRadius) in HandleCollisions() 461 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 464 Collide( nMx + nIncX, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 467 else if (rFy < rRadius) in HandleCollisions() [all …]
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