Searched refs:rPy (Results 1 – 1 of 1) sorted by relevance
233 static f32 rPx, rPy; variable281 rRatio = (rY - rPy) / rVy; in Collide()305 rRatio = (rY - rPy) / rVy; in Collide()368 rDy = rCy - rPy; in Collide()397 *pNy = rPy + (rT1 * rVy) - rCy; in Collide()422 rNewPosY = rPy + (*pRemainingTime * rVy); in HandleCollisions()480 rPy += (rTime * rVy); in HandleCollisions()500 rPy += (*pRemainingTime * rVy); in HandleCollisions()520 … rPy = poShip.rPosY / lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()536 … poShip.rPosY = rPy * lyrBack.nTileHeight; // correct unless TILE_WIDTH_LYR1 == TILE_HEIGHT_LYR1 in UpdatePosition()