Searched refs:rPx (Results 1 – 1 of 1) sorted by relevance
233 static f32 rPx, rPy; variable293 rRatio = (rX - rPx) / rVx; in Collide()317 rRatio = (rX - rPx) / rVx; in Collide()367 rDx = rCx - rPx; in Collide()396 *pNx = rPx + (rT1 * rVx) - rCx; in Collide()421 rNewPosX = rPx + (*pRemainingTime * rVx); in HandleCollisions()479 rPx += (rTime * rVx); in HandleCollisions()499 rPx += (*pRemainingTime * rVx); in HandleCollisions()519 rPx = poShip.rPosX / lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()535 poShip.rPosX = rPx * lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()