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/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c233 static f32 rPx, rPy; variable
293 rRatio = (rX - rPx) / rVx; in Collide()
317 rRatio = (rX - rPx) / rVx; in Collide()
367 rDx = rCx - rPx; in Collide()
396 *pNx = rPx + (rT1 * rVx) - rCx; in Collide()
421 rNewPosX = rPx + (*pRemainingTime * rVx); in HandleCollisions()
479 rPx += (rTime * rVx); in HandleCollisions()
499 rPx += (*pRemainingTime * rVx); in HandleCollisions()
519 rPx = poShip.rPosX / lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()
535 poShip.rPosX = rPx * lyrBack.nTileWidth; // The collision routines won't really look in UpdatePosition()