Searched refs:rAngV (Results 1 – 1 of 1) sorted by relevance
62 static f32 rAngV = 0.0F; variable89 f32 rAngV; member196 poShip.rPosX, poShip.rPosY, rVelX, rVelY, rAng, rAngV, poCam.rPosX, poCam.rPosY); in CameraUpdate()576 rAngV = rAngV - ANGULAR_ACCELERATION; in MoveShip()580 rAngV = rAngV + ANGULAR_ACCELERATION; in MoveShip()598 rAngV *= ANGULAR_BRAKING; in MoveShip()604 rAngV *= ANGULAR_DAMPING; in MoveShip()608 rAng += rAngV; in MoveShip()628 aRecord[nGameTime].rAngV = rAngV; in MoveShip()