Searched refs:pipeAngle (Results 1 – 1 of 1) sorted by relevance
129 f32 pipeAngle = 10.0f; variable197 if ( buttons & PAD_TRIGGER_L ) pipeAngle += 0.1f; in myAnimeModel()198 if ( buttons & PAD_TRIGGER_R ) pipeAngle -= 0.1f; in myAnimeModel()216 MTXRotAxisDeg( tmpMtx, &rotAxis, pipeAngle ); in myAnimeModel()