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/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-outline.c339 pipe[NUMRINGS-1] = variable
472 pipe[i].rot = angle / ((NUMRINGS-3) * 2); in myAnimeModel()
479 MTXTrans( localMtx, 0, 0, pipe[i].length ); in myAnimeModel()
480 MTXRotDeg( tmpMtx, 'Y', pipe[i].rot ); in myAnimeModel()