Searched refs:pipe (Results 1 – 1 of 1) sorted by relevance
339 pipe[NUMRINGS-1] = variable472 pipe[i].rot = angle / ((NUMRINGS-3) * 2); in myAnimeModel()479 MTXTrans( localMtx, 0, 0, pipe[i].length ); in myAnimeModel()480 MTXRotDeg( tmpMtx, 'Y', pipe[i].rot ); in myAnimeModel()