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Searched refs:pad (Results 1 – 25 of 53) sorted by relevance

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/RvlSDK-3.2.2/build/libraries/demo/src/
DDEMOPad.c92 static void DEMOPadCopy( PADStatus* pad, DEMOPadStatus* dmpad ) in DEMOPadCopy() argument
96 if ( pad->err != PAD_ERR_TRANSFER ) in DEMOPadCopy()
101 if ( pad->stickX < - DEMO_STICK_THRESHOLD ) in DEMOPadCopy()
103 if ( pad->stickX > DEMO_STICK_THRESHOLD ) in DEMOPadCopy()
105 if ( pad->stickY < - DEMO_STICK_THRESHOLD ) in DEMOPadCopy()
107 if ( pad->stickY > DEMO_STICK_THRESHOLD ) in DEMOPadCopy()
109 if ( pad->substickX < - DEMO_STICK_THRESHOLD ) in DEMOPadCopy()
111 if ( pad->substickX > DEMO_STICK_THRESHOLD ) in DEMOPadCopy()
113 if ( pad->substickY < - DEMO_STICK_THRESHOLD ) in DEMOPadCopy()
115 if ( pad->substickY > DEMO_STICK_THRESHOLD ) in DEMOPadCopy()
[all …]
DDEMOWin.c1374 DEMOWinPadInfo *pad; // Pointer to pad data associated with this menu's window in DEMOWinMenuChild() local
1385 pad = &(menu->handle)->pad; in DEMOWinMenuChild()
1405 DEMOWinPadInit(pad); in DEMOWinMenuChild()
1411 DEMOWinPadRead(pad); in DEMOWinMenuChild()
1421 user_input = __DEMOWinMenu_get_user_input(pad); in DEMOWinMenuChild()
1504 DEMOWinPadRead(pad); in DEMOWinMenuChild()
1553 DEMOWinPadRead(pad); in DEMOWinMenuChild()
1566 DEMOWinPadRead(pad); in DEMOWinMenuChild()
1724 PADStatus *pad; in DEMOWinPadRead() local
1740 pad = &(p->pads[index]); in DEMOWinPadRead()
[all …]
/RvlSDK-3.2.2/build/demos/paddemo/src/
Dcont.c121 PADStatus* pad; in ReadCont() local
182 pad = &pads[chan]; in ReadCont()
183 cont->err = pad->err; in ReadCont()
188 cont->button = pad->button; in ReadCont()
189 cont->stickX = pad->stickX; in ReadCont()
190 cont->stickY = pad->stickY; in ReadCont()
191 cont->substickX = pad->substickX; in ReadCont()
192 cont->substickY = pad->substickY; in ReadCont()
193 cont->triggerLeft = pad->triggerLeft; in ReadCont()
194 cont->triggerRight = pad->triggerRight; in ReadCont()
[all …]
/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-fog.c309 void SceneControl( DEMOPadStatus* pad ) in SceneControl() argument
325 if ( pad->buttonDown & PAD_BUTTON_B ) in SceneControl()
338 if ( modelId == 1 && pad->buttonDown & PAD_BUTTON_X ) in SceneControl()
355 if ( pad->buttonDown & PAD_BUTTON_Y ) fogAdjust ^= 1; in SceneControl()
358 if ( pad->buttonDown & PAD_BUTTON_A ) zoomMode ^= 1; in SceneControl()
379 if ( pad->dirsNew & DEMO_STICK_UP ) in SceneControl()
383 if ( pad->dirsNew & DEMO_STICK_DOWN ) in SceneControl()
404 if ( pad->dirs & DEMO_STICK_LEFT ) scale *= 1.000002f; in SceneControl()
405 else if ( pad->dirs & DEMO_STICK_RIGHT ) scale /= 1.000002f; in SceneControl()
430 if ( pad->dirsNew & DEMO_STICK_LEFT ) in SceneControl()
[all …]
Dpix-blend.c256 void SceneControl( DEMOPadStatus* pad ) in SceneControl() argument
270 if ( pad->buttonDown & PAD_BUTTON_A ) zoomMode ^= 1; in SceneControl()
291 if ( pad->dirsNew & DEMO_STICK_UP ) cursorL = 0; // cursor up in SceneControl()
292 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursorL = 1; // cursor down in SceneControl()
298 if ( pad->dirsNew & DEMO_STICK_LEFT ){ in SceneControl()
310 if ( pad->dirsNew & DEMO_STICK_RIGHT ) in SceneControl()
333 if ( pad->dirsNew & DEMO_STICK_LEFT ) cursor &= ~2; // left in SceneControl()
334 if ( pad->dirsNew & DEMO_STICK_RIGHT ) cursor |= 2; // right in SceneControl()
335 if ( pad->dirsNew & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl()
336 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
Dpix-logic.c273 void SceneControl( DEMOPadStatus* pad ) in SceneControl() argument
287 if ( pad->buttonDown & PAD_BUTTON_A ) zoomMode ^= 1; in SceneControl()
314 if ( pad->dirsNew & ( DEMO_STICK_LEFT | DEMO_STICK_UP ) ) in SceneControl()
318 if ( pad->dirsNew & ( DEMO_STICK_RIGHT | DEMO_STICK_DOWN ) ) in SceneControl()
343 if ( pad->dirsNew & DEMO_STICK_LEFT ) cursor &= ~2; // left in SceneControl()
344 if ( pad->dirsNew & DEMO_STICK_RIGHT ) cursor |= 2; // right in SceneControl()
345 if ( pad->dirsNew & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl()
346 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
Dcmn-model.c48 void cmModelAnime( DEMOPadStatus* pad, Camera* c ) in cmModelAnime() argument
58 (*cmModel[i].anim)( &cmModel[i], pad, c ); in cmModelAnime()
173 static void cmModel1_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel1_Anim() argument
183 if ( pad->buttonDown & PAD_TRIGGER_R ) anim ^= 1; in cmModel1_Anim()
326 static void cmModel2_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel2_Anim() argument
336 if ( pad->buttonDown & PAD_TRIGGER_R ) anim ^= 1; in cmModel2_Anim()
518 static void cmModel3_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel3_Anim() argument
528 if ( pad->buttonDown & PAD_TRIGGER_R ) anim ^= 1; in cmModel3_Anim()
645 static void cmModel4_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel4_Anim() argument
655 if ( pad->buttonDown & PAD_TRIGGER_R ) anim ^= 1; in cmModel4_Anim()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-dbs.c100 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
102 pad[0].button = 0; in main()
111 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
116 if (!(pad[0].button & PAD_BUTTON_A)) in main()
120 PADRead(pad); in main()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/
Dsmp-texexample.c58 PADStatus pad[4]; // game pad state in main() local
64 pad[0].button = 0; in main()
109 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
122 PADRead(pad); in main()
Dsmp-octa.c100 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
102 pad[0].button = 0; in main()
110 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
116 PADRead(pad); in main()
Dsmp-light.c114 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
118 pad[0].button = 0; in main()
124 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
129 PADRead(pad); in main()
Dsmp-onetri_dl.c107 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
109 pad[0].button = 0; in main()
118 while(!(pad[0].button & PAD_BUTTON_MENU)) // any button quits in main()
124 PADRead(pad); // read the game pad in main()
Dsmp-onetri.c81 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
83 pad[0].button = 0; in main()
92 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
98 PADRead(pad); in main()
/RvlSDK-3.2.2/build/demos/videmo/src/
Dsmp-onetri_PAL.c213 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
218 pad[0].button = 0; in main()
237 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
243 PADRead(pad); in main()
245 changedButtons = (oldButtons ^ pad[0].button) & pad[0].button; in main()
277 oldButtons = pad[0].button; in main()
Dsmp-onetri_Progressive.c99 PADStatus pad[PAD_MAX_CONTROLLERS]; // Game pad state in main() local
103 pad[0].button = 0; in main()
121 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
127 PADRead(pad); in main()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c126 void SceneControl( Scene* s, DEMOPadStatus* pad ) in SceneControl() argument
128 #pragma unused( s, pad ) in SceneControl()
266 void myAnimeModel( Scene* s, DEMOPadStatus* pad ) in myAnimeModel() argument
276 if ( pad->buttonDown & PAD_BUTTON_X ) in myAnimeModel()
280 if ( pad->buttonDown & PAD_BUTTON_B ) in myAnimeModel()
289 if ( pad->buttonDown & PAD_BUTTON_Y ) in myAnimeModel()
301 if ( pad->buttonDown & PAD_BUTTON_A ) in myAnimeModel()
353 if ( pad->dirs & DEMO_STICK_LEFT ) myLight.pos.x -= 2.0f; in myAnimeModel()
354 if ( pad->dirs & DEMO_STICK_RIGHT ) myLight.pos.x += 2.0f; in myAnimeModel()
355 if ( pad->dirs & DEMO_STICK_UP ) myLight.pos.z += 2.0f; in myAnimeModel()
[all …]
/RvlSDK-3.2.2/build/demos/nanddemo/src/
Dcheck.c72 PADStatus pad[PAD_MAX_CONTROLLERS]; in main() local
73 PADRead(pad); in main()
75 if((pad[PAD_CHAN0].button & PAD_BUTTON_A) && !(prev_button & PAD_BUTTON_A)) in main()
110 if(pad[PAD_CHAN0].button & PAD_BUTTON_START) in main()
115 prev_button = pad[PAD_CHAN0].button; in main()
Dsafe.c127 PADStatus pad[PAD_MAX_CONTROLLERS]; in main() local
200 PADRead(pad); in main()
201 if(pad[0].button & PAD_BUTTON_A) in main()
205 if(pad[0].button & PAD_BUTTON_START) in main()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Management/
Dmgt-single-buf.c122 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
124 pad[0].button = 0; in main()
138 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
148 PADRead(pad); in main()
Dmgt-fifo-brkpt.c88 PADStatus pad[4]; // game pad state in main() local
97 pad[0].button = 0; in main()
144 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
174 PADRead(pad); in main()
Dmgt-triple-buf.c292 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local
335 pad[0].button = 0; in main()
341 while(!(pad[0].button & PAD_BUTTON_MENU)) in main()
360 PADRead(pad); in main()
363 if (!(pad[0].button & PAD_BUTTON_X)) in main()
/RvlSDK-3.2.2/build/demos/memdemo/src/
Dthread_safe.c161 PADStatus pad[ PAD_MAX_CONTROLLERS ]; in RunPad() local
162 (void)PADRead( pad ); in RunPad()
164 if ( PADButtonDown( lastPad, pad[0].button ) & PAD_BUTTON_START ) in RunPad()
168 lastPad = pad[0].button; in RunPad()
/RvlSDK-3.2.2/build/demos/dvddemo/src/
Derrorhandling.c590 DEMOWinPadInfo pad; in Run_Demo() local
613 DEMOWinPadRead(&pad); in Run_Demo()
620 DEMOWinPadRead(&pad); in Run_Demo()
622 if (pad.pads[0].stickY < -50) in Run_Demo()
625 if (pad.pads[0].triggerLeft > 150) in Run_Demo()
631 else if (pad.pads[0].stickY > 50) in Run_Demo()
634 if (pad.pads[0].triggerLeft > 150) in Run_Demo()
641 else if (pad.changed_button[0] & PAD_BUTTON_START) in Run_Demo()
/RvlSDK-3.2.2/include/revolution/
Dhid.h87 u8 pad[2]; member
105 u8 pad[3]; member
124 u8 pad[3]; member
140 u8 pad[1]; member
/RvlSDK-3.2.2/build/demos/axdemo/src/
Dcompressor.c707 DEMOWinPadInfo pad; in do_test() local
733 DEMOWinPadInit(&pad); in do_test()
739 DEMOWinPadRead(&pad); in do_test()
745 DEMOWinPadRead(&pad); in do_test()
783 if (pad.changed_button[0] & PAD_BUTTON_B) in do_test()
788 if (pad.changed_button[0] & PAD_BUTTON_A) in do_test()
827 DEMOWinPadRead(&pad); in do_test()

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