| /RvlSDK-3.2.2/build/libraries/demo/src/ |
| D | DEMOPad.c | 92 static void DEMOPadCopy( PADStatus* pad, DEMOPadStatus* dmpad ) in DEMOPadCopy() argument 96 if ( pad->err != PAD_ERR_TRANSFER ) in DEMOPadCopy() 101 if ( pad->stickX < - DEMO_STICK_THRESHOLD ) in DEMOPadCopy() 103 if ( pad->stickX > DEMO_STICK_THRESHOLD ) in DEMOPadCopy() 105 if ( pad->stickY < - DEMO_STICK_THRESHOLD ) in DEMOPadCopy() 107 if ( pad->stickY > DEMO_STICK_THRESHOLD ) in DEMOPadCopy() 109 if ( pad->substickX < - DEMO_STICK_THRESHOLD ) in DEMOPadCopy() 111 if ( pad->substickX > DEMO_STICK_THRESHOLD ) in DEMOPadCopy() 113 if ( pad->substickY < - DEMO_STICK_THRESHOLD ) in DEMOPadCopy() 115 if ( pad->substickY > DEMO_STICK_THRESHOLD ) in DEMOPadCopy() [all …]
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| D | DEMOWin.c | 1374 DEMOWinPadInfo *pad; // Pointer to pad data associated with this menu's window in DEMOWinMenuChild() local 1385 pad = &(menu->handle)->pad; in DEMOWinMenuChild() 1405 DEMOWinPadInit(pad); in DEMOWinMenuChild() 1411 DEMOWinPadRead(pad); in DEMOWinMenuChild() 1421 user_input = __DEMOWinMenu_get_user_input(pad); in DEMOWinMenuChild() 1504 DEMOWinPadRead(pad); in DEMOWinMenuChild() 1553 DEMOWinPadRead(pad); in DEMOWinMenuChild() 1566 DEMOWinPadRead(pad); in DEMOWinMenuChild() 1724 PADStatus *pad; in DEMOWinPadRead() local 1740 pad = &(p->pads[index]); in DEMOWinPadRead() [all …]
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| /RvlSDK-3.2.2/build/demos/paddemo/src/ |
| D | cont.c | 121 PADStatus* pad; in ReadCont() local 182 pad = &pads[chan]; in ReadCont() 183 cont->err = pad->err; in ReadCont() 188 cont->button = pad->button; in ReadCont() 189 cont->stickX = pad->stickX; in ReadCont() 190 cont->stickY = pad->stickY; in ReadCont() 191 cont->substickX = pad->substickX; in ReadCont() 192 cont->substickY = pad->substickY; in ReadCont() 193 cont->triggerLeft = pad->triggerLeft; in ReadCont() 194 cont->triggerRight = pad->triggerRight; in ReadCont() [all …]
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/ |
| D | pix-fog.c | 309 void SceneControl( DEMOPadStatus* pad ) in SceneControl() argument 325 if ( pad->buttonDown & PAD_BUTTON_B ) in SceneControl() 338 if ( modelId == 1 && pad->buttonDown & PAD_BUTTON_X ) in SceneControl() 355 if ( pad->buttonDown & PAD_BUTTON_Y ) fogAdjust ^= 1; in SceneControl() 358 if ( pad->buttonDown & PAD_BUTTON_A ) zoomMode ^= 1; in SceneControl() 379 if ( pad->dirsNew & DEMO_STICK_UP ) in SceneControl() 383 if ( pad->dirsNew & DEMO_STICK_DOWN ) in SceneControl() 404 if ( pad->dirs & DEMO_STICK_LEFT ) scale *= 1.000002f; in SceneControl() 405 else if ( pad->dirs & DEMO_STICK_RIGHT ) scale /= 1.000002f; in SceneControl() 430 if ( pad->dirsNew & DEMO_STICK_LEFT ) in SceneControl() [all …]
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| D | pix-blend.c | 256 void SceneControl( DEMOPadStatus* pad ) in SceneControl() argument 270 if ( pad->buttonDown & PAD_BUTTON_A ) zoomMode ^= 1; in SceneControl() 291 if ( pad->dirsNew & DEMO_STICK_UP ) cursorL = 0; // cursor up in SceneControl() 292 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursorL = 1; // cursor down in SceneControl() 298 if ( pad->dirsNew & DEMO_STICK_LEFT ){ in SceneControl() 310 if ( pad->dirsNew & DEMO_STICK_RIGHT ) in SceneControl() 333 if ( pad->dirsNew & DEMO_STICK_LEFT ) cursor &= ~2; // left in SceneControl() 334 if ( pad->dirsNew & DEMO_STICK_RIGHT ) cursor |= 2; // right in SceneControl() 335 if ( pad->dirsNew & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl() 336 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
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| D | pix-logic.c | 273 void SceneControl( DEMOPadStatus* pad ) in SceneControl() argument 287 if ( pad->buttonDown & PAD_BUTTON_A ) zoomMode ^= 1; in SceneControl() 314 if ( pad->dirsNew & ( DEMO_STICK_LEFT | DEMO_STICK_UP ) ) in SceneControl() 318 if ( pad->dirsNew & ( DEMO_STICK_RIGHT | DEMO_STICK_DOWN ) ) in SceneControl() 343 if ( pad->dirsNew & DEMO_STICK_LEFT ) cursor &= ~2; // left in SceneControl() 344 if ( pad->dirsNew & DEMO_STICK_RIGHT ) cursor |= 2; // right in SceneControl() 345 if ( pad->dirsNew & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl() 346 if ( pad->dirsNew & DEMO_STICK_DOWN ) cursor |= 1; // down in SceneControl()
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| D | cmn-model.c | 48 void cmModelAnime( DEMOPadStatus* pad, Camera* c ) in cmModelAnime() argument 58 (*cmModel[i].anim)( &cmModel[i], pad, c ); in cmModelAnime() 173 static void cmModel1_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel1_Anim() argument 183 if ( pad->buttonDown & PAD_TRIGGER_R ) anim ^= 1; in cmModel1_Anim() 326 static void cmModel2_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel2_Anim() argument 336 if ( pad->buttonDown & PAD_TRIGGER_R ) anim ^= 1; in cmModel2_Anim() 518 static void cmModel3_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel3_Anim() argument 528 if ( pad->buttonDown & PAD_TRIGGER_R ) anim ^= 1; in cmModel3_Anim() 645 static void cmModel4_Anim( Model* m, DEMOPadStatus* pad, Camera* c ) in cmModel4_Anim() argument 655 if ( pad->buttonDown & PAD_TRIGGER_R ) anim ^= 1; in cmModel4_Anim()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-dbs.c | 100 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local 102 pad[0].button = 0; in main() 111 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 116 if (!(pad[0].button & PAD_BUTTON_A)) in main() 120 PADRead(pad); in main()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/ |
| D | smp-texexample.c | 58 PADStatus pad[4]; // game pad state in main() local 64 pad[0].button = 0; in main() 109 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 122 PADRead(pad); in main()
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| D | smp-octa.c | 100 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local 102 pad[0].button = 0; in main() 110 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 116 PADRead(pad); in main()
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| D | smp-light.c | 114 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local 118 pad[0].button = 0; in main() 124 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 129 PADRead(pad); in main()
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| D | smp-onetri_dl.c | 107 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local 109 pad[0].button = 0; in main() 118 while(!(pad[0].button & PAD_BUTTON_MENU)) // any button quits in main() 124 PADRead(pad); // read the game pad in main()
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| D | smp-onetri.c | 81 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local 83 pad[0].button = 0; in main() 92 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 98 PADRead(pad); in main()
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| /RvlSDK-3.2.2/build/demos/videmo/src/ |
| D | smp-onetri_PAL.c | 213 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local 218 pad[0].button = 0; in main() 237 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 243 PADRead(pad); in main() 245 changedButtons = (oldButtons ^ pad[0].button) & pad[0].button; in main() 277 oldButtons = pad[0].button; in main()
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| D | smp-onetri_Progressive.c | 99 PADStatus pad[PAD_MAX_CONTROLLERS]; // Game pad state in main() local 103 pad[0].button = 0; in main() 121 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 127 PADRead(pad); in main()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-emboss.c | 126 void SceneControl( Scene* s, DEMOPadStatus* pad ) in SceneControl() argument 128 #pragma unused( s, pad ) in SceneControl() 266 void myAnimeModel( Scene* s, DEMOPadStatus* pad ) in myAnimeModel() argument 276 if ( pad->buttonDown & PAD_BUTTON_X ) in myAnimeModel() 280 if ( pad->buttonDown & PAD_BUTTON_B ) in myAnimeModel() 289 if ( pad->buttonDown & PAD_BUTTON_Y ) in myAnimeModel() 301 if ( pad->buttonDown & PAD_BUTTON_A ) in myAnimeModel() 353 if ( pad->dirs & DEMO_STICK_LEFT ) myLight.pos.x -= 2.0f; in myAnimeModel() 354 if ( pad->dirs & DEMO_STICK_RIGHT ) myLight.pos.x += 2.0f; in myAnimeModel() 355 if ( pad->dirs & DEMO_STICK_UP ) myLight.pos.z += 2.0f; in myAnimeModel() [all …]
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| /RvlSDK-3.2.2/build/demos/nanddemo/src/ |
| D | check.c | 72 PADStatus pad[PAD_MAX_CONTROLLERS]; in main() local 73 PADRead(pad); in main() 75 if((pad[PAD_CHAN0].button & PAD_BUTTON_A) && !(prev_button & PAD_BUTTON_A)) in main() 110 if(pad[PAD_CHAN0].button & PAD_BUTTON_START) in main() 115 prev_button = pad[PAD_CHAN0].button; in main()
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| D | safe.c | 127 PADStatus pad[PAD_MAX_CONTROLLERS]; in main() local 200 PADRead(pad); in main() 201 if(pad[0].button & PAD_BUTTON_A) in main() 205 if(pad[0].button & PAD_BUTTON_START) in main()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Management/ |
| D | mgt-single-buf.c | 122 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local 124 pad[0].button = 0; in main() 138 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 148 PADRead(pad); in main()
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| D | mgt-fifo-brkpt.c | 88 PADStatus pad[4]; // game pad state in main() local 97 pad[0].button = 0; in main() 144 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 174 PADRead(pad); in main()
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| D | mgt-triple-buf.c | 292 PADStatus pad[PAD_MAX_CONTROLLERS]; // game pad state in main() local 335 pad[0].button = 0; in main() 341 while(!(pad[0].button & PAD_BUTTON_MENU)) in main() 360 PADRead(pad); in main() 363 if (!(pad[0].button & PAD_BUTTON_X)) in main()
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| /RvlSDK-3.2.2/build/demos/memdemo/src/ |
| D | thread_safe.c | 161 PADStatus pad[ PAD_MAX_CONTROLLERS ]; in RunPad() local 162 (void)PADRead( pad ); in RunPad() 164 if ( PADButtonDown( lastPad, pad[0].button ) & PAD_BUTTON_START ) in RunPad() 168 lastPad = pad[0].button; in RunPad()
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| /RvlSDK-3.2.2/build/demos/dvddemo/src/ |
| D | errorhandling.c | 590 DEMOWinPadInfo pad; in Run_Demo() local 613 DEMOWinPadRead(&pad); in Run_Demo() 620 DEMOWinPadRead(&pad); in Run_Demo() 622 if (pad.pads[0].stickY < -50) in Run_Demo() 625 if (pad.pads[0].triggerLeft > 150) in Run_Demo() 631 else if (pad.pads[0].stickY > 50) in Run_Demo() 634 if (pad.pads[0].triggerLeft > 150) in Run_Demo() 641 else if (pad.changed_button[0] & PAD_BUTTON_START) in Run_Demo()
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| /RvlSDK-3.2.2/include/revolution/ |
| D | hid.h | 87 u8 pad[2]; member 105 u8 pad[3]; member 124 u8 pad[3]; member 140 u8 pad[1]; member
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| /RvlSDK-3.2.2/build/demos/axdemo/src/ |
| D | compressor.c | 707 DEMOWinPadInfo pad; in do_test() local 733 DEMOWinPadInit(&pad); in do_test() 739 DEMOWinPadRead(&pad); in do_test() 745 DEMOWinPadRead(&pad); in do_test() 783 if (pad.changed_button[0] & PAD_BUTTON_B) in do_test() 788 if (pad.changed_button[0] & PAD_BUTTON_A) in do_test() 827 DEMOWinPadRead(&pad); in do_test()
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