Searched refs:octDepth (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-int-aa.c | 53 static u32 octDepth = 3; variable 279 Tri(&vertEquator[3], &vertEquator[0], vertNorth, 0, octDepth); in DrawTick() 280 Tri(&vertEquator[6], &vertEquator[3], vertNorth, 255, octDepth); in DrawTick() 281 Tri(&vertEquator[9], &vertEquator[6], vertNorth, 0, octDepth); in DrawTick() 282 Tri(&vertEquator[0], &vertEquator[9], vertNorth, 255, octDepth); in DrawTick() 285 Tri(&vertEquator[0], &vertEquator[3], vertSouth, 255, octDepth); in DrawTick() 286 Tri(&vertEquator[3], &vertEquator[6], vertSouth, 0, octDepth); in DrawTick() 287 Tri(&vertEquator[6], &vertEquator[9], vertSouth, 255, octDepth); in DrawTick() 288 Tri(&vertEquator[9], &vertEquator[0], vertSouth, 0, octDepth); in DrawTick() 355 octDepth++; in AnimTick() [all …]
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| D | frb-fld-dbs-aa.c | 49 static u32 octDepth = 3; variable 275 Tri(&vertEquator[3], &vertEquator[0], vertNorth, 0, octDepth); in DrawTick() 276 Tri(&vertEquator[6], &vertEquator[3], vertNorth, 255, octDepth); in DrawTick() 277 Tri(&vertEquator[9], &vertEquator[6], vertNorth, 0, octDepth); in DrawTick() 278 Tri(&vertEquator[0], &vertEquator[9], vertNorth, 255, octDepth); in DrawTick() 281 Tri(&vertEquator[0], &vertEquator[3], vertSouth, 255, octDepth); in DrawTick() 282 Tri(&vertEquator[3], &vertEquator[6], vertSouth, 0, octDepth); in DrawTick() 283 Tri(&vertEquator[6], &vertEquator[9], vertSouth, 255, octDepth); in DrawTick() 284 Tri(&vertEquator[9], &vertEquator[0], vertSouth, 0, octDepth); in DrawTick() 351 octDepth++; in AnimTick() [all …]
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| D | frb-aa-full.c | 55 static u32 octDepth = 3; variable 372 Tri(&vertEquator[3], &vertEquator[0], vertNorth, 0, octDepth); in DrawTick() 373 Tri(&vertEquator[6], &vertEquator[3], vertNorth, 255, octDepth); in DrawTick() 374 Tri(&vertEquator[9], &vertEquator[6], vertNorth, 0, octDepth); in DrawTick() 375 Tri(&vertEquator[0], &vertEquator[9], vertNorth, 255, octDepth); in DrawTick() 378 Tri(&vertEquator[0], &vertEquator[3], vertSouth, 255, octDepth); in DrawTick() 379 Tri(&vertEquator[3], &vertEquator[6], vertSouth, 0, octDepth); in DrawTick() 380 Tri(&vertEquator[6], &vertEquator[9], vertSouth, 255, octDepth); in DrawTick() 381 Tri(&vertEquator[9], &vertEquator[0], vertSouth, 0, octDepth); in DrawTick() 448 octDepth++; in AnimTick() [all …]
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