| /RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/ |
| D | smp-octa.c | 142 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 151 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-light.c | 154 Vec objPt = { 0.0F, 0.0F, 0.0F }; in CameraInit() local 163 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-onetri_dl.c | 150 Vec objPt = {-110.0F, -70.0F, -190.0F}; in CameraInit() local 159 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-onetri.c | 124 Vec objPt = {-110.0F, -70.0F, -190.0F}; in CameraInit() local 133 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-toy-draw.c | 175 Vec objPt = {70.0F, 0.0F, 70.0F}; in CameraInit() local 186 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-dbs.c | 146 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 155 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-fld-int.c | 166 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 184 MTXLookAt(ms->v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-fld-int-aa.c | 119 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 128 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-fld-dbs-aa.c | 115 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 124 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-aa-full.c | 210 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 212 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | frb-vfilter.c | 557 Vec objPt = {0.5F, 0.0F, 0.0F}; in CameraInit() local 566 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Management/ |
| D | mgt-single-buf.c | 174 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 183 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | mgt-triple-buf.c | 428 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 437 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Performance/ |
| D | perf-sync.c | 132 Vec objPt = {0.0F, 0.0F, -100.0F}; in CameraInit() local 141 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/videmo/src/ |
| D | smp-onetri_Progressive.c | 172 Vec objPt = {-110.0F, -70.0F, -190.0F}; in CameraInit() local 181 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| D | smp-onetri_PAL.c | 303 Vec objPt = {-110.0F, -70.0F, -190.0F}; in CameraInit() local 312 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gddemo/src/ |
| D | gd-light-gc.c | 284 Vec objPt = { 0.0F, 0.0F, 0.0F }; in CameraInit() local 293 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/ |
| D | lit-basic.c | 156 Vec objPt = {0.0F, 0.0F, -100.0F}; in CameraInit() local 165 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | spheremap.c | 228 Vec objPt = {0.0F, 0.0F, 0.0F}; in drawSphereMap() local 244 MTXLookAt(v, &camLoc, &up, &objPt); in drawSphereMap()
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| D | parabolicmap.c | 258 Vec objPt = {0.0F, 0.0F, 0.0F}; in drawParaboloidMap() local 279 MTXLookAt(v, &camLoc, &up, &objPt); in drawParaboloidMap()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/ |
| D | tf-stitch.c | 200 Vec objPt = {0.0F, 0.0F, 0.0F}; in CameraInit() local 209 MTXLookAt(v, &camLoc, &up, &objPt); in CameraInit()
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