Searched refs:nfct (Results 1 – 2 of 2) sorted by relevance
180 f32 nfct; in myAnimeModel() local228 nfct = 0.5f / VECMag( (VecPtr)pipePosMtx[i][0] ); in myAnimeModel()229 if ( j == 1 ) nfct = -nfct; in myAnimeModel()230 pipeTexMtx[i][j][0] = pipePosMtx[i][j][0] * nfct; in myAnimeModel()231 pipeTexMtx[i][j][1] = pipePosMtx[i][j][1] * nfct; in myAnimeModel()232 pipeTexMtx[i][j][2] = pipePosMtx[i][j][2] * nfct; in myAnimeModel()
496 f32 nfct; in BuildMtxArray() local543 nfct = 0.5F / VECMag( (VecPtr)posMtxArray[i][0] ); in BuildMtxArray()544 if ( j == 1 ) nfct = -nfct; in BuildMtxArray()545 texMtxArray[i][j][0] = posMtxArray[i][j][0] * nfct; in BuildMtxArray()546 texMtxArray[i][j][1] = posMtxArray[i][j][1] * nfct; in BuildMtxArray()547 texMtxArray[i][j][2] = posMtxArray[i][j][2] * nfct; in BuildMtxArray()