Searched refs:newDist (Results 1 – 1 of 1) sorted by relevance
863 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local882 newDist = sqrtf(((ballPosInCamera.x * ballPosInCamera.x) + in CameraUpdate()890 helicopter.axart3d.dist = newDist; in CameraUpdate()891 helicopter.axart3d.closingSpeed = oldDist - newDist; in CameraUpdate()899 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local918 newDist = sqrtf(((cubePosInCamera.x * cubePosInCamera.x) + in CameraUpdate()926 cube.axart3d.dist = newDist; in CameraUpdate()927 cube.axart3d.closingSpeed = oldDist - newDist; in CameraUpdate()