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/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c101 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy );
236 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy ) in Collide() argument
245 nTile = map[(nMx & (nMapWidth-1)) + ((nMy & (nMapHeight-1)) * nMapWidth)]; in Collide()
280 rY = (f32)nMy + 0.1F - rRad; in Collide()
304 rY = (f32)nMy + 0.9F + rRad; in Collide()
353 rCy = (f32)nMy; in Collide()
416 s32 nMx, nMy; in HandleCollisions() local
425 nMy = (s32)rNewPosY; in HandleCollisions()
428 rFy = rNewPosY - nMy; in HandleCollisions()
447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
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