Searched refs:nMy (Results 1 – 1 of 1) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/ |
| D | G2D-testPhy.c | 101 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy ); 236 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy ) in Collide() argument 245 nTile = map[(nMx & (nMapWidth-1)) + ((nMy & (nMapHeight-1)) * nMapWidth)]; in Collide() 280 rY = (f32)nMy + 0.1F - rRad; in Collide() 304 rY = (f32)nMy + 0.9F + rRad; in Collide() 353 rCy = (f32)nMy; in Collide() 416 s32 nMx, nMy; in HandleCollisions() local 425 nMy = (s32)rNewPosY; in HandleCollisions() 428 rFy = rNewPosY - nMy; in HandleCollisions() 447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() [all …]
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