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Searched refs:nMapHeight (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testEditor.c171 if (nStampHeight > nMapHeight) in MapEditor()
173 nStampHeight = nMapHeight; in MapEditor()
180 nZ = ((nY + nStampTop) & (nMapHeight-1)) * nMapWidth; in MapEditor()
228 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in MapEditor()
262 for (nJ=0; nJ<nMapHeight; nJ++) in SaveMap()
372 s32 nMapHeight = 1<<lyrBack.nVS; in RenderEditorMode() local
380 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()
391 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()
404 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()
DG2D-testPhy.c54 s32 nMapWidth, nMapHeight; variable
245 nTile = map[(nMx & (nMapWidth-1)) + ((nMy & (nMapHeight-1)) * nMapWidth)]; in Collide()
553 nMapHeight = 1<<lyrBack.nVS; in AnimInit()
/RvlSDK-3.2.2/build/demos/gxdemo/include/
DG2D-test.h59 extern s32 nMapWidth, nMapHeight;