Searched refs:nMapHeight (Results 1 – 3 of 3) sorted by relevance
171 if (nStampHeight > nMapHeight) in MapEditor()173 nStampHeight = nMapHeight; in MapEditor()180 nZ = ((nY + nStampTop) & (nMapHeight-1)) * nMapWidth; in MapEditor()228 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in MapEditor()262 for (nJ=0; nJ<nMapHeight; nJ++) in SaveMap()372 s32 nMapHeight = 1<<lyrBack.nVS; in RenderEditorMode() local380 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()391 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()404 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()
54 s32 nMapWidth, nMapHeight; variable245 nTile = map[(nMx & (nMapWidth-1)) + ((nMy & (nMapHeight-1)) * nMapWidth)]; in Collide()553 nMapHeight = 1<<lyrBack.nVS; in AnimInit()
59 extern s32 nMapWidth, nMapHeight;