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/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c242 s32 nCollType; // Tile collision type in Collide() local
246 nCollType = lyrBack.tileDesc[nTile].aUser[1]; in Collide()
248 if (nCollType == 0) in Collide()
255 if (nCollType == 3) in Collide()
264 if (nCollType == 2) in Collide()