Searched refs:nCollType (Results 1 – 1 of 1) sorted by relevance
242 s32 nCollType; // Tile collision type in Collide() local246 nCollType = lyrBack.tileDesc[nTile].aUser[1]; in Collide()248 if (nCollType == 0) in Collide()255 if (nCollType == 3) in Collide()264 if (nCollType == 2) in Collide()