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Searched refs:nButtons (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/G2D/
DG2D-testEditor.c90 if (nButtons & PAD_BUTTON_B) in MapEditor()
120 if (nButtons & PAD_BUTTON_X) in MapEditor()
192 if (((~nOldButtons & PAD_TRIGGER_L) | (nButtons & PAD_BUTTON_B)) && in MapEditor()
193 (nButtons & PAD_TRIGGER_L)) in MapEditor()
204 if (((~nOldButtons & PAD_TRIGGER_R) | (nButtons & PAD_BUTTON_B)) && in MapEditor()
205 (nButtons & PAD_TRIGGER_R)) in MapEditor()
217 if (nButtons & PAD_BUTTON_A) in MapEditor()
DG2D-testPhy.c69 u16 nButtons; variable
98 static void Options ( u16 nButtons );
574 if (nButtons & PAD_TRIGGER_L) in MoveShip()
578 if (nButtons & PAD_TRIGGER_R) in MoveShip()
594 if (nButtons & PAD_BUTTON_B) in MoveShip()
653 nButtons = DEMOPadGetButton(0); in AnimTick()
666 if ((nButtons & ~nOldButtons) & PAD_BUTTON_Y) in AnimTick()
700 nOldButtons = nButtons; in AnimTick()
/RvlSDK-3.2.2/build/demos/gxdemo/include/
DG2D-test.h46 extern u16 nButtons;