Searched refs:n0 (Results 1 – 1 of 1) sorted by relevance
384 Vec n0, n1; in cmModel2_Draw() local439 n0.x = (float)( obj2_height[i ][y0] - obj2_height[i-1][y0] ); in cmModel2_Draw()440 n0.y = (float)( obj2_height[i-1][y1] - obj2_height[i-1][y0] ); in cmModel2_Draw()441 n0.z = (float)MESHSTEP; in cmModel2_Draw()442 VECNormalize( &n0, &n0 ); in cmModel2_Draw()443 itn0 = VECDotProduct( &n0, &lightDir ); in cmModel2_Draw()