Searched refs:myLight (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-emboss.c | 196 MyLight myLight; variable 237 myLight.color.r = 32; in myInitModel() 238 myLight.color.g = 64; in myInitModel() 239 myLight.color.b = 96; in myInitModel() 242 myLight.dist = 100.0f; in myInitModel() 243 myLight.pos.x = - myLight.dist * 1.0f / M_SQRT3; in myInitModel() 244 myLight.pos.y = - myLight.dist * 1.0f / M_SQRT3; in myInitModel() 245 myLight.pos.z = + myLight.dist * 1.0f / M_SQRT3; in myInitModel() 248 GXInitLightSpot ( &myLight.obj, 0.0f, GX_SP_OFF ); in myInitModel() 249 GXInitLightDistAttn( &myLight.obj, 0.0f, 0.0f, GX_DA_OFF ); in myInitModel() [all …]
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/ |
| D | smp-light.c | 207 GXLightObj myLight; // Light object. in DrawTick() local 235 GXInitLightPos(&myLight, lpos.x, lpos.y, lpos.z); in DrawTick() 236 GXInitLightColor(&myLight, LightColor); in DrawTick() 241 GXLoadLightObjImm(&myLight, GX_LIGHT0); in DrawTick()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Performance/ |
| D | perf-sync.c | 74 GXLightObj myLight; variable 165 GXInitLightPos(&myLight, 0.0F, 0.0F, 0.0F); in DrawInit() 166 GXInitLightColor(&myLight, White); in DrawInit() 167 GXLoadLightObjImm(&myLight, GX_LIGHT0); in DrawInit()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Culling/ |
| D | cul-viewport.c | 347 static GXLightObj myLight; variable 361 GXInitLightColor( &myLight, white ); in myInitModel() 362 GXInitLightSpot( &myLight, 0.0f, GX_SP_OFF ); in myInitModel() 363 GXInitLightDistAttn( &myLight, 0.0f, 0.0f, GX_DA_OFF ); in myInitModel() 422 GXInitLightPos( &myLight, lpos.x, lpos.y, lpos.z ); // in view space in myDrawModel() 423 GXLoadLightObjImm( &myLight, GX_LIGHT0 ); in myDrawModel()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/ |
| D | ind-pseudo-3d.c | 359 GXLightObj myLight; in renderSetup() local 368 GXInitLightPos(&myLight, 0.0F, 0.0F, 0.0F); in renderSetup() 369 GXInitLightColor(&myLight, white); in renderSetup() 370 GXLoadLightObjImm(&myLight, GX_LIGHT0); in renderSetup()
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