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/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-multi.c72 u32 materialType; member
314 sc->materialType = 0; in DrawInit()
464 sc->materialType = ( sc->materialType + 1 ) % NUM_MATERIALS; in AnimTick()
465 OSReport("Material: %s\n", MatName[sc->materialType]); in AnimTick()
688 GXSetChanMatColor(GX_COLOR0A0, MyColors[sc->materialType + MAT_OFFSET]); in SetLight()