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Searched refs:lpos (Results 1 – 22 of 22) sorted by relevance

/RvlSDK-3.2.2/build/demos/gddemo/src/
Dgd-light-gc.c246 Vec lpos; in PatchLightStatus() local
254 lpos = Light0Pos; in PatchLightStatus()
255 MTXMultVec(ViewMtx, &lpos, &lpos); in PatchLightStatus()
257 GDSetLightPos(GX_LIGHT0, lpos.x, lpos.y, lpos.z); in PatchLightStatus()
260 lpos = Light1Dir; in PatchLightStatus()
261 MTXMultVecSR(ViewMtx, &lpos, &lpos); in PatchLightStatus()
263 GDSetSpecularDir(GX_LIGHT1, lpos.x, lpos.y, lpos.z); in PatchLightStatus()
Dgd-tev-gc.c403 Vec lpos, ldir; in SetLight() local
414 VECScale(&ldir, &lpos, -1000.0F); in SetLight()
417 MTXMultVec(view, &lpos, &lpos); in SetLight()
418 GXInitLightPosv(&lo0, &lpos); in SetLight()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Lighting/
Dlit-atn-func.c210 Vec lpos; in DrawInit() local
234 lpos.x = lpos.y = lpos.z = 0.0F; in DrawInit()
235 MTXMultVec(sc->sub[0].cam.view, &lpos, &lpos); in DrawInit()
236 GXInitLightPos(&sc->sub[0].light, lpos.x, lpos.y, lpos.z); in DrawInit()
241 lpos.x = -500.0F; in DrawInit()
242 lpos.y = lpos.z = 0.0F; in DrawInit()
243 MTXMultVec(sc->sub[1].cam.view, &lpos, &lpos); in DrawInit()
244 GXInitLightPos(&sc->sub[1].light, lpos.x, lpos.y, lpos.z); in DrawInit()
Dlit-unclamp.c457 Vec lpos; in SetLight() local
464 lpos.x = 500.0F * cosf(phi) * sinf(theta); in SetLight()
465 lpos.y = 500.0F * sinf(phi); in SetLight()
466 lpos.z = 500.0F * cosf(phi) * cosf(theta); in SetLight()
469 MTXMultVec(view, &lpos, &lpos); in SetLight()
480 GXInitLightPos(&le->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dlit-cartoon.c487 Vec lpos; in SetLight() local
494 lpos.x = 500.0F * cosf(phi) * sinf(theta); in SetLight()
495 lpos.y = 500.0F * sinf(phi); in SetLight()
496 lpos.z = 500.0F * cosf(phi) * cosf(theta); in SetLight()
499 MTXMultVec(view, &lpos, &lpos); in SetLight()
514 GXInitLightPos(&le->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dlit-texture.c532 Vec lpos; in SetLight() local
539 lpos.x = 500.0F * cosf(phi) * sinf(theta); in SetLight()
540 lpos.y = 500.0F * sinf(phi); in SetLight()
541 lpos.z = 500.0F * cosf(phi) * cosf(theta); in SetLight()
544 MTXMultVec(view, &lpos, &lpos); in SetLight()
555 GXInitLightPos(&le->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dlit-alpha.c526 Vec lpos; in SetLight() local
534 lpos.x = 500.0F * cosf(phi) * sinf(theta); in SetLight()
535 lpos.y = 500.0F * sinf(phi); in SetLight()
536 lpos.z = 500.0F * cosf(phi) * cosf(theta); in SetLight()
539 MTXMultVec(view, &lpos, &lpos); in SetLight()
541 GXInitLightPos(&lightCtrl[i].lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dlit-multi.c637 Vec lpos; in SetLight() local
647 lpos.x = 500.0F * cosf(phi) * sinf(theta); in SetLight()
648 lpos.y = 500.0F * sinf(phi); in SetLight()
649 lpos.z = 500.0F * cosf(phi) * cosf(theta); in SetLight()
652 MTXMultVec(sc->cam.view, &lpos, &lpos); in SetLight()
654 GXInitLightPos(&sc->lightCtrl[i].lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dlit-dist-atn.c387 Vec lpos = { 0.0F, 0.0F, 500.0F }; in SetLight() local
392 MTXMultVec(v, &lpos, &lpos); in SetLight()
394 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dlit-prelit.c445 Vec lpos, laxis; in SetLight() local
455 lpos.x = (f32)LightPos[i][0]; in SetLight()
456 lpos.y = (f32)LightPos[i][1]; in SetLight()
457 lpos.z = (f32)LightPos[i][2]; in SetLight()
459 MTXMultVec(sc->cam.view, &lpos, &lpos); in SetLight()
462 GXInitLightPosv(&sc->lightCtrl[i].lobj, &lpos); in SetLight()
Dlit-spot.c721 Vec ldir, lpos; in SetLight() local
739 lpos = le->light[i].pos; in SetLight()
740 MTXMultVec(view, &lpos, &lpos); in SetLight()
747 GXInitLightPosv(&le->light[i].lobj, &lpos); in SetLight()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Simple/
Dsmp-light.c206 Vec lpos; // Light position. in DrawTick() local
227 lpos = LightPos; in DrawTick()
232 MTXMultVec(v, &lpos, &lpos); in DrawTick()
235 GXInitLightPos(&myLight, lpos.x, lpos.y, lpos.z); in DrawTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-light-fx.c564 Vec lpos; in SetLight() local
570 lpos.x = 1000.0F * cosf(phi) * sinf(theta); in SetLight()
571 lpos.y = 1000.0F * sinf(phi); in SetLight()
572 lpos.z = 1000.0F * cosf(phi) * cosf(theta); in SetLight()
575 MTXMultVec(view, &lpos, &lpos); in SetLight()
577 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dtg-dual.c457 Vec lpos; in SetLight() local
461 lpos = light->cam.cfg.location; in SetLight()
464 MTXMultVec(view, &lpos, &lpos); in SetLight()
466 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dtg-shadow.c614 Vec lpos = light->cam.cfg.location; in SetLight() local
617 MTXMultVec(v, &lpos, &lpos); in SetLight()
619 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dtg-emboss.c385 Point3d lpos; in myDrawModel() local
390 MTXMultVec( c->viewMtx, &myLight.pos, &lpos ); in myDrawModel()
391 GXInitLightPos ( &myLight.obj, lpos.x, lpos.y, lpos.z ); in myDrawModel()
Dtg-shadow2.c800 Vec lpos = light->cam.cfg.location; in SetLight() local
803 MTXMultVec(v, &lpos, &lpos); in SetLight()
805 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
Dtg-shadow3.c1056 Vec lpos = light->cam.cfg.location; in SetLight() local
1059 MTXMultVec(v, &lpos, &lpos); in SetLight()
1061 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Culling/
Dcul-viewport.c387 Point3d lpos; in myDrawModel() local
421 MTXMultVec( c->viewMtx, &myLightPos, &lpos ); in myDrawModel()
422 GXInitLightPos( &myLight, lpos.x, lpos.y, lpos.z ); // in view space in myDrawModel()
/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-sub.c755 Vec lpos = light->cam.cfg.location; in SetLight() local
758 MTXMultVec(v, &lpos, &lpos); in SetLight()
760 GXInitLightPos(&light->lobj, lpos.x, lpos.y, lpos.z); in SetLight()
/RvlSDK-3.2.2/build/demos/gxdemo/src/DisplayList/
DDL-tf-mtx.c236 Vec lpos = { 10000.0F, -10000.0F, 10000.0F }; in DrawTick() local
252 MTXMultVec(c->viewMtx, &lpos, &lpos); in DrawTick()
253 GXInitLightPosv(&litObj, &lpos); in DrawTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-complex.c663 Vec lpos, ldir; in SetLight() local
674 VECScale(&ldir, &lpos, -1000.0F); in SetLight()
677 MTXMultVec(view, &lpos, &lpos); in SetLight()
678 GXInitLightPosv(&lo0, &lpos); in SetLight()