Searched refs:light_mask (Results 1 – 3 of 3) sorted by relevance
428 u32 light_mask, in GDSetChanCtrl() argument434 reg = XF_COLOR0CNTRL_F_PS( mat_src, enable, (light_mask & 0x0f), amb_src, in GDSetChanCtrl()438 ((light_mask >> 4) & 0x0f) ); in GDSetChanCtrl()
146 u32 light_mask,
111 u32 light_mask,