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Searched refs:light_mask (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.2.2/build/libraries/gd/src/
DGDLight.c428 u32 light_mask, in GDSetChanCtrl() argument
434 reg = XF_COLOR0CNTRL_F_PS( mat_src, enable, (light_mask & 0x0f), amb_src, in GDSetChanCtrl()
438 ((light_mask >> 4) & 0x0f) ); in GDSetChanCtrl()
/RvlSDK-3.2.2/include/revolution/gx/
DGXLighting.h146 u32 light_mask,
/RvlSDK-3.2.2/include/revolution/gd/
DGDLight.h111 u32 light_mask,