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Searched refs:lightMap (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/
Dind-bump-st.c81 void * lightMap; variable
318lightMap = MEMAllocFromAllocator(&DemoAllocator1, GXGetTexBufferSize(TW, TH, LIT_TEX_FMT, FALSE, 0… in bumpMapSetup()
321 GXInitTexObj(&lightMapObj, lightMap, TW, TH, LIT_TEX_FMT, in bumpMapSetup()
366 MEMFreeToAllocator(&DemoAllocator1, lightMap); in bumpMapSetdown()
740 GXCopyTex(lightMap, FALSE); // Copy to texture. in main()
Dind-bump-xyz.c108 void * lightMap; variable
383lightMap = MEMAllocFromAllocator(&DemoAllocator1, GXGetTexBufferSize(TW, TH, LIT_TEX_FMT, FALSE, 0… in bumpMapSetup()
386 GXInitTexObj(&lightMapObj, lightMap, TW, TH, LIT_TEX_FMT, in bumpMapSetup()
432 MEMFreeToAllocator(&DemoAllocator1, lightMap); in bumpMapSetdown()
827 GXCopyTex(lightMap, FALSE); // Copy to texture. in main()