Searched refs:lightMap (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/ |
| D | ind-bump-st.c | 81 void * lightMap; variable 318 …lightMap = MEMAllocFromAllocator(&DemoAllocator1, GXGetTexBufferSize(TW, TH, LIT_TEX_FMT, FALSE, 0… in bumpMapSetup() 321 GXInitTexObj(&lightMapObj, lightMap, TW, TH, LIT_TEX_FMT, in bumpMapSetup() 366 MEMFreeToAllocator(&DemoAllocator1, lightMap); in bumpMapSetdown() 740 GXCopyTex(lightMap, FALSE); // Copy to texture. in main()
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| D | ind-bump-xyz.c | 108 void * lightMap; variable 383 …lightMap = MEMAllocFromAllocator(&DemoAllocator1, GXGetTexBufferSize(TW, TH, LIT_TEX_FMT, FALSE, 0… in bumpMapSetup() 386 GXInitTexObj(&lightMapObj, lightMap, TW, TH, LIT_TEX_FMT, in bumpMapSetup() 432 MEMFreeToAllocator(&DemoAllocator1, lightMap); in bumpMapSetdown() 827 GXCopyTex(lightMap, FALSE); // Copy to texture. in main()
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