Searched refs:effectNo (Results 1 – 1 of 1) sorted by relevance
117 u32 effectNo; member280 sc->effectNo = 0; in DrawInit()311 EffectManager* ef = &Effects[sc->effectNo]; in DrawTick()364 sc->effectNo = ( sc->effectNo + 1 ) % NUM_EFFECTS; in AnimTick()369 sc->effectNo = ( sc->effectNo + NUM_EFFECTS - 1 ) % NUM_EFFECTS; in AnimTick()